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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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[SG120] High powered combat shotgun [Added recoil!] [V-1.1]
The SG120: Description: Pump action shotgun with high capacity and a good amount of stopping power. This shotgun has the capability of blowing up entire limbs at close range. dont believe me? gif time! But has a long reload time. Note: the gif pauses before gibnation are on purpose Note2: There is a BIG difference when shooting from close to medium range! (seriosuly..) well theres not much to say.. credits: The smoke balls coming out of the carrel when firing and firing code were made from numguns (or capnbubs, i dont know who really thought it up) weapon codes Also, working on a build 22 edition rocket mortar Update [v-1.1] Chages: Added a stronger recoil when firing.
Last edited by DiviX on Sat Nov 15, 2008 8:30 am, edited 4 times in total.
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Thu Nov 13, 2008 1:42 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: [SG120] High powered combat shotgun [V-1.0]
Now , this is a minor mod .
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Thu Nov 13, 2008 1:44 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: [SG120] High powered combat shotgun [V-1.0]
Umm.. you havent even tried it..
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Thu Nov 13, 2008 2:17 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: [SG120] High powered combat shotgun [V-1.0]
I thought you would know better... One gun, unless its revolutionary (See : Physanium) is a minor mod.
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Thu Nov 13, 2008 3:25 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: [SG120] High powered combat shotgun [V-1.0]
I'll try releasing mods in packs next time
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Thu Nov 13, 2008 3:29 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: [SG120] High powered combat shotgun [V-1.0]
There doesn't appear to be any rules stopping someone from posting one weapon, it has a deent description and has pictures to boot. Seems like an okay mod.
EDIT: Does exactly what it says on the tin.
Last edited by Seraph on Thu Nov 13, 2008 3:52 pm, edited 1 time in total.
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Thu Nov 13, 2008 3:36 pm |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: [SG120] High powered combat shotgun [V-1.0]
Minor mods are mods that are simple to make, and not of great quality. This would have been fairly simple, but it's definitely good quality. I'm sick of people needing every mod to be a pack...
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Thu Nov 13, 2008 3:50 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: [SG120] High powered combat shotgun [V-1.0]
The Fat Sand Rat wrote: A mod belongs in here if it is limited in terms of individuality and ingenuity and does not generally make a significant change in the way that you might play. Your AK-47 with a laser sight belongs here. Your AK-47 with a laser bayonet does not (but that's been made already). Your 40+ real-world weapon pack does not belong here. Your Desert Eagle does (please god, not another overpowered handgun). If I repeat myself in the rest of the post, it's because it seems that some people need to have things repeated. Its just a shotgun. Sure, its good, but so are quite a few mods in the MMC. Im not saying this is a bad mod, I actually rather like it, but there is nothing that makes it stand out.
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Thu Nov 13, 2008 4:06 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: [SG120] High powered combat shotgun [V-1.0]
i tried making it stand out with all the smoke puffs and smoking shells but as much as i could without taking the "shotgun" out of it
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Thu Nov 13, 2008 5:10 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: [SG120] High powered combat shotgun [V-1.0]
Oooooh, Shiinyy. DLing now. Nice muzzle flash btw.
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Thu Nov 13, 2008 8:15 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: [SG120] High powered combat shotgun [V-1.0]
octyl wrote: Minor mods are ... not of great quality. No, actually, they aren't necessarily. Also, to everyone that's complaining about it- way to be offtopic. You could have PM'd him about it or something. Believe it or not, the MMC is in no way compulsory. No moderator enforces it, because it's a voluntary thing. To paraphrase myself, it's up to the mod creator whether it's a minor mod that should be put into the Compendium or not. Personally, I think that this is not really MMC material; it's not a fledgling modder's experiment, it's an experienced one who released something that he thought is worthy to stand on its own. Personally, I agree with that.
Last edited by The Fat Sand Rat on Thu Nov 13, 2008 10:05 pm, edited 1 time in total.
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Thu Nov 13, 2008 9:39 pm |
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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: [SG120] High powered combat shotgun [V-1.0]
I like it. The reloading sound is a nice touch. Maybe give it a bit more recoil? Even the dummy can fire it without flinching.
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Thu Nov 13, 2008 9:55 pm |
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Xinghoa
Joined: Sat May 05, 2007 9:01 pm Posts: 76 Location: England
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Re: [SG120] High powered combat shotgun [V-1.0]
Its sweet. I love the shell ejections. Makes it look awesome. And everyone, it doesnt really matter about the minor mods and mods, its a good mod at the quality that Div brings them out in. Keep it up. I would love a combat shotgun version of this.
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Thu Nov 13, 2008 10:06 pm |
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Warbz
Joined: Sun Nov 09, 2008 8:47 pm Posts: 99
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Re: [SG120] High powered combat shotgun [V-1.0]
Downloaded. Thanks. Looks good.
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Thu Nov 13, 2008 10:22 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: [SG120] High powered combat shotgun [V-1.0]
thanks guys!
ill try not to make minor mods, even if they are good.
also: working on a anti infantry rocket launcher.
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Fri Nov 14, 2008 12:50 pm |
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