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 mantis (v0.88) 
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Joined: Wed Dec 27, 2006 10:05 pm
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Post mantis (v0.88)
I'm just going to release this because otherwise I won't get anything done on it. It's a big crab with a sonic turret on it's back: The turret gibs flesh but not metal.


Sun Sep 21, 2008 1:00 am
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: mantis (v0.88)
Well it does need a little work, neat design though. Has trouble with its front legs being sturdy.

Picture for those that might want it.
ImageImage

edit: LOL you just posted the topic apparently, my bad.


Sun Sep 21, 2008 1:11 am
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Post Re: mantis (v0.88)
It's not very pretty :/


Sun Sep 21, 2008 1:16 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: mantis (v0.88)
Is this the "Mantis" you have a concept thread for? It seems to have come a long way since then, but definitely needs shading and possibly a blaster-type weapon. The concrete sprayer doesn't do it for me.


Sun Sep 21, 2008 1:59 am
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Post Re: mantis (v0.88)
The sprite looks like it's a shrunk down picture put into the palette.


Sun Sep 21, 2008 2:34 am
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Post Re: mantis (v0.88)
Legs should be more heavyer looking, after that i dl.


Sun Sep 21, 2008 8:03 pm
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Post Re: mantis (v0.88)
@neoseeker: the sprites were made by me(pixel by pixel) in ms paint. it has not been shrunken down or had it's size changed in any way

and yes, i know the legs need to be shaded, but im not changing the shape of any of the sprites

P.S. for anyone who hasn't heard my previous pleas, i need help with the gibs,
and jump pack


Mon Sep 22, 2008 8:37 pm
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Post Re: mantis (v0.88)
I may do some gibs for you, but do you have two-section legs? or a big blue stripe which blends with the background?
They need more shading, to be darker, and to be more clearly defined.


Mon Sep 22, 2008 10:37 pm
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Post Re: mantis (v0.88)
Exalion wrote:
I may do some gibs for you, but do you have two-section legs? or a big blue stripe which blends with the background?
They need more shading, to be darker, and to be more clearly defined.

i think it has 4 legs, but i'm not sure.

On-Topic: I agree with everyone else, needs shading.


Mon Sep 22, 2008 11:05 pm
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Post Re: mantis (v0.88)
it has 4 legs but the bglegs are copies of the other ones, the body and turret are already shaded. Ill do the shading myself because there's a certain way i like them shaded, but you can do the gibs if you want.

P.S. i'm thinking about making a faction based off of these...
Image
Image


Tue Sep 23, 2008 10:43 pm
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Post Re: mantis (v0.88)
casey wrote:
it has 4 legs but the bglegs are copies of the other ones...

But it is an ACrab right?


Tue Sep 23, 2008 11:04 pm
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Post Re: mantis (v0.88)
yeah, so


Tue Sep 23, 2008 11:15 pm
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Post Re: mantis (v0.88)
casey wrote:
yeah, so

just making sure it was.

The Faction idea sounds good, make sure there is at least 1 huge laser. lol


Tue Sep 23, 2008 11:20 pm
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Post Re: mantis (v0.88)
lpsc=big laser
dpistol=pistol
foresaw=chainsaw
ngml=missles
jfk=sniper
antlion=land mine
gardener=shotgun
meat cleaver=little laser
cyrus=grenade that goes whoosh!!!!
undertaker=heavy trooper
ripper= assult trooper
butcher=scout


Tue Sep 23, 2008 11:24 pm
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Post Re: mantis (v0.88)
casey wrote:
jfk=sniper
That is an extremely tasteless joke.


Wed Sep 24, 2008 2:06 am
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