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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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mantis (v0.88)
I'm just going to release this because otherwise I won't get anything done on it. It's a big crab with a sonic turret on it's back: The turret gibs flesh but not metal.
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Sun Sep 21, 2008 1:00 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: mantis (v0.88)
Well it does need a little work, neat design though. Has trouble with its front legs being sturdy. Picture for those that might want it. edit: LOL you just posted the topic apparently, my bad.
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Sun Sep 21, 2008 1:11 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: mantis (v0.88)
It's not very pretty :/
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Sun Sep 21, 2008 1:16 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: mantis (v0.88)
Is this the "Mantis" you have a concept thread for? It seems to have come a long way since then, but definitely needs shading and possibly a blaster-type weapon. The concrete sprayer doesn't do it for me.
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Sun Sep 21, 2008 1:59 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: mantis (v0.88)
The sprite looks like it's a shrunk down picture put into the palette.
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Sun Sep 21, 2008 2:34 am |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: mantis (v0.88)
Legs should be more heavyer looking, after that i dl.
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Sun Sep 21, 2008 8:03 pm |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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Re: mantis (v0.88)
@neoseeker: the sprites were made by me(pixel by pixel) in ms paint. it has not been shrunken down or had it's size changed in any way
and yes, i know the legs need to be shaded, but im not changing the shape of any of the sprites
P.S. for anyone who hasn't heard my previous pleas, i need help with the gibs, and jump pack
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Mon Sep 22, 2008 8:37 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: mantis (v0.88)
I may do some gibs for you, but do you have two-section legs? or a big blue stripe which blends with the background? They need more shading, to be darker, and to be more clearly defined.
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Mon Sep 22, 2008 10:37 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: mantis (v0.88)
Exalion wrote: I may do some gibs for you, but do you have two-section legs? or a big blue stripe which blends with the background? They need more shading, to be darker, and to be more clearly defined. i think it has 4 legs, but i'm not sure. On-Topic: I agree with everyone else, needs shading.
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Mon Sep 22, 2008 11:05 pm |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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Re: mantis (v0.88)
it has 4 legs but the bglegs are copies of the other ones, the body and turret are already shaded. Ill do the shading myself because there's a certain way i like them shaded, but you can do the gibs if you want. P.S. i'm thinking about making a faction based off of these...
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Tue Sep 23, 2008 10:43 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: mantis (v0.88)
casey wrote: it has 4 legs but the bglegs are copies of the other ones... But it is an ACrab right?
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Tue Sep 23, 2008 11:04 pm |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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Re: mantis (v0.88)
yeah, so
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Tue Sep 23, 2008 11:15 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: mantis (v0.88)
just making sure it was. The Faction idea sounds good, make sure there is at least 1 huge laser. lol
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Tue Sep 23, 2008 11:20 pm |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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Re: mantis (v0.88)
lpsc=big laser dpistol=pistol foresaw=chainsaw ngml=missles jfk=sniper antlion=land mine gardener=shotgun meat cleaver=little laser cyrus=grenade that goes whoosh!!!! undertaker=heavy trooper ripper= assult trooper butcher=scout
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Tue Sep 23, 2008 11:24 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: mantis (v0.88)
That is an extremely tasteless joke.
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Wed Sep 24, 2008 2:06 am |
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