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 Bat Mortar 
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Bat Mortar
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Do I need to explain?


Sat Aug 16, 2008 6:32 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Bat Mortar
Will this have the same problem that the other mods you released had?


Last edited by CandleJack on Sat Aug 16, 2008 6:35 pm, edited 1 time in total.



Sat Aug 16, 2008 6:35 pm
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Joined: Wed Dec 26, 2007 6:33 am
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Location: Trapped in UCP. Send help.
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Post Re: Bat Mortar
zalo wrote:
Do I need to explain?

Yes.


Sat Aug 16, 2008 6:35 pm
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Joined: Sat May 05, 2007 7:21 am
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Post Re: Bat Mortar
I lol'ed as soon as I saw this. Why? Because my friend (also a CC noob) is going to play CC today.
Guess what weapon I'll use?


Sat Aug 16, 2008 6:36 pm
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Post Re: Bat Mortar
Ophanim wrote:
zalo wrote:
Do I need to explain?

Yes.


It's a Bat Mortar. It explodes Bats. Great for parties.
Or when you need to get a group of guys around a corner or over a ledge.

CandleJack wrote:
Will this have the same problem that the other mods you released had?


Is that really the first thing that comes to your mind? Yes, it is completely independent, also getting Flight.rte is recommended because it is good.


Sat Aug 16, 2008 6:37 pm
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Post Re: Bat Mortar
You should make one that explodes in to killer doombas.


Sat Aug 16, 2008 6:42 pm
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Joined: Mon Dec 10, 2007 9:54 pm
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Post Re: Bat Mortar
It's a black colored AF with flame sprites. :S


Sat Aug 16, 2008 9:13 pm
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Post Re: Bat Mortar
Dal wrote:
It's a black colored AF with flame sprites. :S


AF?

Also: hey bro come back when you make something hover properly


Sun Aug 17, 2008 1:45 am
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Post Re: Bat Mortar
I hate these bats! :D



But, now you can make them to fight the enemy! :grin:


Sun Aug 17, 2008 2:01 am
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Post Re: Bat Mortar
Grif: AF - AwesomeFantastic. Look at the "bat" sprite. Same gun except rebalanced/way less particles.
I wouldn't comment on it but it's getting a little old, Zalo. :/


Sun Aug 17, 2008 4:06 am
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