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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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The Randomizer
I don't feel like making a boring long intro. So I present... THE RANDOMIZEROn flesh: On craft: On terrain: Note what it does when it hits terrain.... That random effect is from the material. This is the heart of the Randomizer. Code: AddMaterial = Material Index = 210 InstanceName = Bullet Metal2 Bounce = -100 Friction = -100 StructuralIntegrity = -10000 DensityKGPerVolumeL = -8.5 GibImpulseLimitPerVolumeL = 15 GibWoundLimitPerVolumeL = 0.1 Priority = 100000 Color = Color R = 255 G = 255 B = 255 *WARNING* This gun is UNSTABLE due to the material. When something is shot, one or more of these may occur:1. Bodies get thrown towards you after they get shot close to their legs. 2. Gibs from shot objects may fly at you at EXTREMYLY high speeds and might make you lose an arm/leg. 3. Bullet passes through/punctures multiple enemies (sometimes, depends on thier material). 4. Crashes the game when colliding with TEST bunker modules. 5. You never know how it will dissipate through terrain. 6. Sometimes kills in 1 shot, sometimes more when shooting at the head. 7. When shot into terrain, you never know how far in it will go. 8. VERY RARELY the gun flies out of your hands after you shoot it. Credits: Control - GIFs Data - CC, CC engine Prom - altered sprite WIP: R-Cannon 1-shot clip, ~1.5 second reload Yes, it is pretty much a really strong version. To balance it, it has one shot per clip and a semi-long reload time.
Last edited by whitty on Mon Jul 07, 2008 10:54 pm, edited 2 times in total.
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Sun Jul 06, 2008 7:37 pm |
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Tea
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Re: The Randomizer
Looks pretty cool, reminds me of the AAL sniper.
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Sun Jul 06, 2008 8:55 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: The Randomizer
Looks fun. I'll download it later.
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Sun Jul 06, 2008 9:22 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: The Randomizer
Please add more power to the gun's Remote Improbability Drive!
I want more splitting too!
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Sun Jul 06, 2008 9:23 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: The Randomizer
SUPRISE no glow rape. Good mod.
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Sun Jul 06, 2008 9:26 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: The Randomizer
Yay, random one-shot mods. Looks fun.
Edit: Huh, this is kinda neat. You think there's some way to keep its features without it being quite so raping? It'd actually make a neat strategic weapon if balanced well. Imagine firing into somebody's base with this thing from the outside.
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Sun Jul 06, 2008 11:05 pm |
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Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
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Re: The Randomizer
The actual design of the gun is simple, but I really think there's soemthing special about the sprite. It just looks good to me.
Play is a great lethal romp. I like how it carves through the ground like lightning.
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Mon Jul 07, 2008 1:43 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: The Randomizer
Leonidas wrote: I like how it carves through the ground like lightning. Yeah...... Numgun's AAL EX rifle does that. Anyways, innovative. Awesome.
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Mon Jul 07, 2008 1:46 am |
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I Love Gib
Joined: Thu Nov 22, 2007 11:25 pm Posts: 19
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Re: The Randomizer
Looks good, DL from me.
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Mon Jul 07, 2008 2:04 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: The Randomizer
Roy-G-Biv wrote: Leonidas wrote: I like how it carves through the ground like lightning. Yeah...... Numgun's AAL EX rifle does that. I never realized that. But then again i never used that gun. XD Anyways... I'm halfway done making a bigger version of this... It's kinda like a cannon. Teaser later tonight maybe?
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Mon Jul 07, 2008 2:14 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: The Randomizer
Leonidas wrote: The actual design of the gun is simple, but I really think there's soemthing special about the sprite. It just looks good to me. Well, it looks like a very slightly edited version of one of Prom's sprites.
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Mon Jul 07, 2008 2:53 am |
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Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
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Re: The Randomizer
Well then that's probably why.
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Mon Jul 07, 2008 5:22 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: The Randomizer
Yeah that's one of Prom's.
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Mon Jul 07, 2008 6:04 am |
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mini-whitty
Joined: Wed Nov 07, 2007 4:59 am Posts: 44 Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
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Re: The Randomizer
Its pretty cool how it randomly goes through/eats through the terrain. No dl, though, because my computer SUCKS and takes ten minutes to load base and 10 of my mods. And because its just a weapon, without an actor to hold it. (cough)
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Mon Jul 07, 2008 10:49 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: The Randomizer
Ben stop complaining. Also, teaser of the R-Cannon: Yes, it is pretty much a really strong version. To balance it, it has one shot per clip and a semi-long(1.5 sec.) reload time. Strangely, this gun is more consistent than the first.
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Mon Jul 07, 2008 10:51 pm |
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