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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Zealotians v1.0.0
They came out of nowhere... They made weird noises... (They're like a coalition on helium! -Duh102)Their heads exploded like fullgrown pimples stuck in a microwave... Warning! Zealotians is meant to be an activities mod only! Be sure to know how to disable your base.rte activities.ini or this mod will be worthless to you. Be sure to read the readme included within this mod for story and background information! Some images; I hope you like it. And, as always, constructive criticism is appreciated.
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Fri Aug 01, 2008 4:44 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Zealotians v1.0.0
I love it. Where did you get the gold?
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Fri Aug 01, 2008 4:46 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Zealotians v1.0.0
Err, that's part of my maps-in-making. Numgun helped with this specific map. Anyway, gold is included in my old map pack, see my signature. The point of this mod are the aliens.
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Fri Aug 01, 2008 4:50 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Zealotians v1.0.0
Yeah I know, and I love them. But I hate playing CC multiplayer without a gold mod.
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Fri Aug 01, 2008 4:52 pm |
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dale181
Joined: Tue May 27, 2008 4:54 pm Posts: 19
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Re: Zealotians v1.0.0
Pretty damn cool Reminds me of that one movie MARS ATTACK *cue creepy music*
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Fri Aug 01, 2008 4:54 pm |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Zealotians v1.0.0
Quote: Reminds me of that one movie MARS ATTACK *cue creepy music* yeah, it does. I love that movie its so cheesy and funny. :p
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Fri Aug 01, 2008 6:31 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Zealotians v1.0.0
I'm trying them out now.
Edit: It tried fighting them with the MIA, but they did too much damage to me and I could barely hurt them with their own weapons. Then, I used the KMF Commander, but the minigun wasn't sharp enough to completely penetrate their armor. So, I took a large gun one of them dropped and that worked until one of them exploded and destroyed the gun in my hand. I tackled some to death, but their head explosions eventually killed me.
Edit: I just remembered I fought them with snake and I failed horribly.
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Fri Aug 01, 2008 7:04 pm |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Zealotians v1.0.0
Quote: Edit: It tried fighting them with the MIA, but they did too much damage to me and I could barely hurt them with their own weapons. Then, I used the KMF Commander, but the minigun wasn't sharp enough to completely penetrate their armor. So, I took a large gun one of them dropped and that worked until one of them exploded and destroyed the gun in my hand. I tackled some to death, but their head explosions eventually killed me.
Edit: I just remembered I fought them with snake and I failed horribly. fight them with data.
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Fri Aug 01, 2008 7:30 pm |
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damn_dummy
Joined: Tue Apr 22, 2008 2:24 pm Posts: 10
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Re: Zealotians v1.0.0
I cant find any help within the readme of how to use these as enemies. would be awesome to try out.
the actor in the first picture looks alot like a pale homer simpson =>
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Fri Aug 01, 2008 7:40 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Zealotians v1.0.0
damn_dummy wrote: I cant find any help within the readme of how to use these as enemies. would be awesome to try out.
the actor in the first picture looks alot like a pale homer simpson => Go to Base.rte and open up the Index.ini and put a // before the last line.
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Fri Aug 01, 2008 7:50 pm |
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damn_dummy
Joined: Tue Apr 22, 2008 2:24 pm Posts: 10
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Re: Zealotians v1.0.0
Thanks a lot. that was quick! This mod is made of awesome and win!
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Fri Aug 01, 2008 7:56 pm |
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RyaWolf
Joined: Sat Apr 05, 2008 11:54 pm Posts: 116 Location: In your basement
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Re: Zealotians v1.0.0
I tried this mod..... You can easily kill them with a flak cannon... The Ak-47 is Effective against them if you know where to fire...
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Fri Aug 01, 2008 8:25 pm |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Zealotians v1.0.0
This mod is awesome! these guys actually offer a challenge!
Because there are no rockets/dropships it's harder for them to kill each other and it helps with lag and gib pile ups!
They are hard to kill but not too hard.
Great Job!
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Fri Aug 01, 2008 8:59 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Zealotians v1.0.0
Use the NVC, the pistol works wonders. I'm sure most any sniper would work fine as well.
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Fri Aug 01, 2008 9:01 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Zealotians v1.0.0
Spoilerrrrish; Any vanilla gun would do. Shotguns make your life a lot easier. As readable in the readme: Be sure to destroy their helmets to make your life even more easy. Their heads pop really fast. Their bodies are kind of tough, although an AK puctures it decently enough. Further more: Everything in my UniTec mod is more than enough to meet the challenge. Especially the high-powered sniper rifles, LMGs and (automatic) shotguns. And lastly: Steal their guns! I'm glad people enjoy it.
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Fri Aug 01, 2008 9:41 pm |
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