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 (WIP) Faction: Lizard Men (UPDATED) 8/20/2008 
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Joined: Sat Jul 05, 2008 6:50 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
maybe u could make a weapon thats like a bloodsucker grenade (attaches 2 some1 and drains life slowly) just an idea


Mon Aug 25, 2008 7:35 am
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
oh wait lol also got an idea for a spike grenade if u throw it in the air it blasts spike out of its shell (like in the game resistance fall of men)


Mon Aug 25, 2008 7:43 am
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Data Realms Elite
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Okay, first thing, spell correctly, secondly, learn to use the post edit button.

If spikes equal small spike balls that are MOSParticles, that Gib on impact yes the spike grenade may be done.
I don't really know if the leech grenade is possible.


Mon Aug 25, 2008 8:18 am
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
I have to admit the hats make them look like communists and very stupid looking.... But any way they look awesome it would be a good race in the cc campaign!


Mon Aug 25, 2008 10:38 am
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Foa wrote:
Okay, first thing, spell correctly, secondly, learn to use the post edit button.

If spikes equal small spike balls that are MOSParticles, that Gib on impact yes the spike grenade may be done.
I don't really know if the leech grenade is possible.

WITH Lua ANYTHING IS POSSIBLE LOLOLZOZLZOLZOZL *explodes*


Mon Aug 25, 2008 10:39 am
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
ok and whats with the spell correctly thing AAAAND im new to the whole cortex command game and mods and to be honest i dont get how u people can make such things like well lizard men on cortex command (on how u make weapons,characters,scenes etc.) and i've tryed evry tut(orial) that i could find on how to make these mods (if i knew how to make them i would have made my AvP idea already)BTW srry for the long post :-(


Mon Aug 25, 2008 2:26 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
I actually really like it because of the sprites and the amout of armor that each actor has. Good Work!


Mon Aug 25, 2008 6:40 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Here is some gibs. Does it need more bits? And should there be like somekind of goo dripping of them.
Attachment:
Egg gibs.bmp


Mon Aug 25, 2008 6:45 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Gmanofdoom wrote:
Foa wrote:
Okay, first thing, spell correctly, secondly, learn to use the post edit button.

If spikes equal small spike balls that are MOSParticles, that Gib on impact yes the spike grenade may be done.
I don't really know if the leech grenade is possible.

WITH Lua ANYTHING IS POSSIBLE LOLOLZOZLZOLZOZL *explodes*

Numb Nuts, he implemented the Lua to the Areas, and consoles.


Mon Aug 25, 2008 7:49 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
NICE!!! Love the gibs. Don't worry about bits. I plan on using the smaller bone gibs for bits. As for goo.... I could make it gib sticky particles as well.

What color for the goo? I was thinking green.

I could also do traditional white and yellow.


Gman: They don't have hats. The light has horns, the medium has a small frill and the heavy has a TRICERATOPS FRILL! See the horns?

Dragonslasha: Just copy/paste from other mods until you get the hang of it. Hell 90% of the people use this technique. As for the spelling thing, as long as I can tell what you are trying to say then I am fine with poor grammar/spelling. It might help if you used a little punctuation though.


Mon Aug 25, 2008 9:11 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
I just played a long while with these, and, wow.
They lack jetpacks, but have tons of agility to trade in for.
They jump high enough to pass most obstacles, even on my silly maps, and they move fast too, with a perfect walking path. (Insert some envy here.)
The looks of these ingame are very good, and the tail neatly finishes the package up.

Really incredible. :)


Mon Aug 25, 2008 10:31 pm
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Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Foa wrote:
Gmanofdoom wrote:
Foa wrote:
Okay, first thing, spell correctly, secondly, learn to use the post edit button.

If spikes equal small spike balls that are MOSParticles, that Gib on impact yes the spike grenade may be done.
I don't really know if the leech grenade is possible.

WITH Lua ANYTHING IS POSSIBLE LOLOLZOZLZOLZOZL *explodes*

Numb Nuts, he implemented the Lua to the Areas, and consoles.

:???: dude........ i was joking.... u can tell by why i was typing in caps and added lolozlzolzolz and *explodes*.....


Tue Aug 26, 2008 7:45 am
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Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
SnowMonster20 wrote:



Gman: They don't have hats. The light has horns, the medium has a small frill and the heavy has a TRICERATOPS FRILL! See the horns?

Sorry i just thought the heavy had a hat on... It kinda looks like that to me. i shouldn't of said "They"


Tue Aug 26, 2008 7:49 am
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Wow, amazing mod. Pretty sprites, your actors are balanced, fast, and have perfect walk/climb paths (the crawlpaths need a bit of work) your weapon feels powerful, (the most important thing about a weapon) and your sounds are great.


Tue Aug 26, 2008 3:44 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Image
I for whatever reason decided to see what these guys would look like in red, and if I do say so myself, they would look pretty awesome.
Why not try it?


Thu Aug 28, 2008 2:19 am
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