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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 8th November
Yeah, being done. Even my basic rifle has 2 attachables, and that hardly fits in the oyster's hands. The larger weapons will have even more.
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Tue Nov 11, 2008 6:32 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Asplode Corp: The Oyster - Last Updated 8th November
wutangfan1990 wrote: Make weapons that are covered in attachables too so as to lengthen the oyster's influence. You could always give him one of those claws-onna-stick.
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Tue Nov 11, 2008 6:49 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Asplode Corp: The Oyster - Last Updated 8th November
Wait, do you mean the ones that go "woooooooop" and wuuuuuuuuuup" anytime you hold them up or down?
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Tue Nov 11, 2008 4:09 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Asplode Corp: The Oyster - Last Updated 8th November
wutangfan1990 wrote: Wait, do you mean the ones that go "woooooooop" and wuuuuuuuuuup" anytime you hold them up or down? Nooooo! Although those do rock. I mean the ones where there's a little grip thing that makes a claw grab things.
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Wed Nov 12, 2008 5:16 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 8th November
I love those things. Not exactly a lethal weapon though.
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Wed Nov 12, 2008 5:25 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Asplode Corp: The Oyster - Last Updated 8th November
wutangfan1990 wrote: Make weapons that are covered in attachables too so as to lengthen the oyster's influence. All he wanted was extended influence
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Wed Nov 12, 2008 7:50 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 8th November
Don't worry guys, I have a weapon covered in attachables in a late beta version already, but I won't be releasing this stuff untill I have restored the original SCRAP, which is a while off yet.
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Wed Nov 12, 2008 9:33 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Asplode Corp: The Oyster - Last Updated 8th November
yay, i miss the poor guys.. maybe some spriting fixups aswell? and a drop pod? eh, you know what youre doing
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Wed Nov 12, 2008 11:05 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 8th November
Yeah, the scrap sprites are aging a little, although I like the scrap-a torso as it is. Also guys, should I make a new topic or extensively modify this one? I'm leaning towards the former.
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Thu Nov 13, 2008 6:21 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Asplode Corp: The Oyster - Last Updated 8th November
make a new explode corp one and drag everything over. new fully fledged rte ftw.
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Thu Nov 13, 2008 6:33 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 8th November
Yeah, my Asplode.rte already exists and has two actors and a gun so far, I'll start the new thread once I add in the SCRAP, then this thread will be redundant and I'll request it locked.
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Thu Nov 13, 2008 7:40 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Asplode Corp: The Oyster - Last Updated 8th November
awesome. cant wait to blast some SCRAP ass B22 style/ i hope you dont have that ugly red mess of crap anymore though. seriously, it looks like a firehydrant crossed with a shitbox
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Thu Nov 13, 2008 9:01 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 8th November
Aww, I like the red paint. I'll make sure to make it all less... red though.
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Thu Nov 13, 2008 10:18 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Asplode Corp: The Oyster - Last Updated 8th November
mmmn it just stood out way too much, and was a different style to the rest of the mod. maybe have bands of red or a few red plates, instead of a beacon actor.
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Thu Nov 13, 2008 10:43 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 8th November
New plan is to drop the scrap-A and totally re-do the scrap to have a matching colour scheme to the oyster, and I'll probably drop the damaging emissions: causes too many crashed games.
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Sat Nov 15, 2008 12:20 am |
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