Author |
Message |
Hakla
Joined: Mon Feb 23, 2009 5:51 pm Posts: 15
|
Re: Helghan Military [WIP]
@ Morbo!!! Yeah, we're gonna work on most of the sprites, and make them more shaded.
@ RazorsharpLT I guess we'll add that soon, depending on how they look.
|
Sat Feb 28, 2009 8:41 pm |
|
|
Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
|
Re: Helghan Military [WIP]
Their too easy to kill... unlike the actual Killzone game, i suggest making the GibImpulseLimit and GibWoundLimit variable much higher, also heres an idea: give their goggles a bold orange glow with an emitter.. thats sure to give the ememy some fear (Not really) And one more thing their weapons need more "outline" to them IMO.
Well i hope this was helpful or am i just eating out of your back?
all in all i like it though.
|
Sat Mar 07, 2009 7:34 am |
|
|
Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
|
Re: Helghan Military [WIP]
So is any progress done yet? It's been quite quiet for a long time.
|
Fri Mar 13, 2009 9:40 pm |
|
|
KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
|
Re: Helghan Military [WIP]
No offense, but the sprites are kind of.. weak. They could definitely appear a little beefier and some shading would really save them. Take a peak at min-whitty's current avatar, He did a decent job with shading a darker actor.
Other than that, this implementation idea is splendiferous.
|
Fri Mar 13, 2009 10:28 pm |
|
|
Private_Sanchez
Joined: Mon Feb 23, 2009 8:23 pm Posts: 4
|
Re: Helghan Military [WIP]
Sorry for the dissapointingly long wait, but the truth is that, I have been VERY lazy on doing the sprites, the main reason for this is that I have so much else in mind right now. Sorry to dissapoint y'all, but the next release of this mod WILL take "some" time, so I wouldn't expect, if I was you, for the next release in months. Though I have done a few gun sprites, but I'm having problems with the black cloak that I'm adding to the Helghast commander (Scolar Visari) and to the Helghat elite, since the cloak must be, or that's how we do it, put as the bodyarmour itself and this has created some scripting problems, but other than that it wouldnt' be hard to carry on. The only real problem I'm facing right now is to overcome lazyness, if I conquer that I can finally continue.
|
Sat Mar 14, 2009 11:48 pm |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: Helghan Military [WIP]
will you make a tank sprite eventualy???
|
Sun Mar 15, 2009 9:18 am |
|
|
Private_Sanchez
Joined: Mon Feb 23, 2009 8:23 pm Posts: 4
|
Re: Helghan Military [WIP]
We have a tank script, so we can use it for making our own tank, the only hard thing is ofcourse spriting, and we will be adding the Lightning turret, that is in Killzone 2, cause we also have the script for a turret, though the script must then changed quite a bit, but that isn't hard. I'm going to my cottage this weekend, so I will continue doing my sprites there, since I am usually bored as hell there, which, at this moment, is definately a good thing.
|
Mon Mar 16, 2009 4:15 pm |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: Helghan Military [WIP]
ok. for the tank sprites! make a box than will be empty in the inside under the main body of the tank. or else it will not look like it is hoovering the height of the box will be the height of the hoovering effect you want.
|
Tue Mar 17, 2009 1:13 pm |
|
|
Gauss
Joined: Mon Mar 30, 2009 2:28 am Posts: 1
|
Re: Helghan Military [WIP]
Any possibility of a helghan style landing ship that us earthlings use in the KZ 3 trailer?
|
Mon Mar 30, 2009 3:29 am |
|
|
bastimaramba
Joined: Thu Apr 02, 2009 11:20 am Posts: 10
|
Re: Helghan Military [WIP]
This is just a request.. IF this mod will become very popular, pls make ISA next to it... Just imagine! its like Killzone Liberation except MORE 2d'ish!!! What can i do?? im human
|
Thu Apr 02, 2009 5:55 pm |
|
|
Hakla
Joined: Mon Feb 23, 2009 5:51 pm Posts: 15
|
Re: Helghan Military [WIP]
@ Gauss I don't think that would be possible, as you couldn't really get any guys to stick on the ship. It's highly probable that the actors would sprite after a few seconds on the ship.
@ bastimaramba That might be possible, but only after this mod is done.
@ vagyr If you're interested, you could join us in the making of this mod.
|
Thu Apr 02, 2009 6:43 pm |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: Helghan Military [WIP]
i can give you some code advices or do some beta testing if you want... but i am already working fully on another mod so it will be an overkill to start in 2 mods... but if you want you can always send me a pm and i will help you as soon as i see it...
|
Thu Apr 02, 2009 9:01 pm |
|
|
|