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 The Randomizer 
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: The Randomizer
AAL Marines Sparta laser uses the same thing, but with lower values.
Also the EX-rifle works on Test material too without crashing.

I like the glitching particles since they can make some awesome shapes in the terrain.


Thu Jul 10, 2008 3:44 pm
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Joined: Wed Jul 09, 2008 1:34 am
Posts: 218
Location: Monkey Island: It is teh fluffy here.
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Post Re: The Randomizer
Soo... a day has almost ended were I am and no R-cannon. :(


Fri Jul 11, 2008 4:31 am
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Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
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Post Re: The Randomizer
Sorry guys, but you will have to wait until tomorrow to get the R-Cannon. I have been away all day and haven't had time to finish it up. I'll be in the car tomorrow for 9 hours where i will finish it though, and I might be able to post it tomorrow (if i can leech of someones wireless). If not, it will be up on the 20th when i get back.


Fri Jul 11, 2008 4:53 am
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: The Randomizer
I remember, the gun for the "Crow Spirit" (forgot the name) actor that Djinn made had similar features.
I remember that it created strange shapes when shot into terrain exactly like this.

That aside, this is an ok mod.


Fri Jul 11, 2008 4:56 am
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Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
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Post Re: The Randomizer
zalo wrote:
I remember, the gun for the "Crow Spirit" (forgot the name) actor that Djinn made had similar features.
I remember that it created strange shapes when shot into terrain exactly like this.

That aside, this is an ok mod.

It was callled "Corvus", see the previous page for references to it.


Fri Jul 11, 2008 7:41 pm
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Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
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Post Re: The Randomizer
Ok guys, i'm back. The R-Cannon will be out tomorrow, I need to make some new screenies of it.


*EDIT*

R-Cannon RELEASED
viewtopic.php?f=61&t=11764


Mon Jul 21, 2008 4:36 am
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