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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Datarealms Mod Archive - Update 3
That should be stickied.
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Thu Apr 16, 2009 12:19 am |
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Deathfang
Joined: Wed Feb 14, 2007 5:58 am Posts: 55
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Re: Datarealms Mod Archive - Update 3
How do we know what build the mods are for?
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Mon Apr 20, 2009 12:21 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Datarealms Mod Archive - Update 3
Deathfang wrote: How do we know what build the mods are for? Look at the code. If you don't see it, too bad.
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Mon Apr 20, 2009 11:16 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Datarealms Mod Archive - Update 3
Stop being an ♥♥♥hole kall.
You cant really tell what build the mod was made for. The only thing you can find out whether it works or not. If it doesnt, the code might contain old variables that might have been renamed or it references objects that have been moved or renamed.
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Mon Apr 20, 2009 11:58 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Datarealms Mod Archive - Update 3
numgun wrote: Stop being an ♥♥♥hole kall.
You cant really tell what build the mod was made for. The only thing you can find out whether it works or not. If it doesnt, the code might contain old variables that might have been renamed or it references objects that have been moved or renamed. You can see which build it is, if you reference to the changed variables, instancenames, and new functions. Most likely these are all from b18 though, I think that was when this started.
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Mon Apr 20, 2009 1:23 pm |
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Stuntman
Joined: Mon Dec 29, 2008 5:02 am Posts: 3
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Re: Datarealms Mod Archive - Update 3
Thanks for this, but for some reason, when I try to go to bodies in the order menu, the game freezes. It doesn't give any error message, and Cortex Command itself loads fine. I'm on a Mac, if that helps.
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Wed Apr 22, 2009 12:13 am |
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P00nurange
Joined: Thu Mar 05, 2009 5:40 am Posts: 1
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Re: Datarealms Mod Archive - Update 3
Why isn't most of these mods not working for me? I have build 22 running if it helps.
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Wed Apr 22, 2009 1:59 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Datarealms Mod Archive - Update 3
...
that doesn't make any sense.
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Wed Apr 22, 2009 2:00 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Datarealms Mod Archive - Update 3
waloumi wrote: People, i have a serious problem. 60% of the mods that i install does not work and abort my game at the loading.
I had to remove 60% of the mods in the 3 packs to make my game work propely. I would like to know why so much mods dont work on my cortex command(build 22).
And right now i'm still trying to make it work. If someone could help or explain me why it abort so much times and a way to fix it, that would be, really, really, cool.
Thanks. 3POK_PHALE wrote: i dont think this has been updated in a looooooooooooonnnnnnnnnggggggggg time...
probby not even B21.
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Wed Apr 22, 2009 8:22 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Datarealms Mod Archive - Update 3
How to fix all of your problems in four easy steps. 1. Download the mod converter. 2. Convert all of the mods which crash your game. Whoops, I lied, it's two easy steps.
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Wed Apr 22, 2009 11:57 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Datarealms Mod Archive - Update 3
Sorry for the delay guys. I updated and tested all three packs, and they're error-free now (on windows, at least).
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Thu Apr 23, 2009 1:58 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Datarealms Mod Archive - Converted for B22
YYYYYEEEEESSSSSSSSSSSSS!!!!
thankyou!
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Thu Apr 23, 2009 2:01 am |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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Re: Datarealms Mod Archive - Converted for B22
YAAAAAAAAAYZ!!XD THANK YOU SO I WILL HAVE A LOT OF MORE POINTLESS MODS,but my CC is already very close to crashing,ah whatever,are ALL the mods converted?
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Thu Apr 23, 2009 2:33 pm |
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Deathfang
Joined: Wed Feb 14, 2007 5:58 am Posts: 55
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Re: Datarealms Mod Archive - Update 3
numgun wrote: Stop being an ♥♥♥hole kall.
You cant really tell what build the mod was made for. The only thing you can find out whether it works or not. If it doesnt, the code might contain old variables that might have been renamed or it references objects that have been moved or renamed. Oh ok, thanks.
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Sat Apr 25, 2009 2:57 am |
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steveirwin
Joined: Sun Apr 26, 2009 6:36 am Posts: 5
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Re: Datarealms Mod Archive - Converted for B22
I am on a mac. When trying to install this mod, this happens. Abortion in file /Users/admin/Development/CortexCommand/cortex/Managers/PresetMan.cpp, line 162, because:
Failed to find the DRMA.rte Data Module!
The last frame has been dumped to 'abortscreen.bmp' Help would be much appreciated.
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Mon Apr 27, 2009 8:46 pm |
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