View unanswered posts | View active topics It is currently Thu Nov 28, 2024 8:11 am



This topic is locked, you cannot edit posts or make further replies.  [ 55 posts ]  Go to page Previous  1, 2, 3, 4  Next
 The Abductor 
Author Message

Joined: Tue May 27, 2008 2:28 am
Posts: 32
Reply with quote
Post Re: The Abductor
CandleJack wrote:
Zalo once said he couldn't do sprites. Besides, most of his mods are suppose too be silly or proof of concepts.

True, but I still think it would be a good touch to have a little alien ship sprite. Don't get me wrong, it's perfectly good the way it is.


Mon Nov 10, 2008 2:10 am
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: The Abductor
Thanks, CandleJack, I didn't believe you at first, but now
Abductor can be used as a high speed suction and bombing platform.

Truly the way aliens intended. (You can download it again if you are too lazy to change a variable)


Mon Nov 10, 2008 2:11 am
Profile WWW

Joined: Tue May 27, 2008 2:28 am
Posts: 32
Reply with quote
Post Re: The Abductor
Yay! Gotta try this out again.


Mon Nov 10, 2008 2:14 am
Profile
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Reply with quote
Post Re: The Abductor
If only there was a way to make it explode bigger based on how much stuff was in it. Maybe a super high speed and mass explosion(but very short lifetime) at the center would be enough to turn it's contents into ballistic projectiles.


Mon Nov 10, 2008 2:25 am
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Reply with quote
Post Re: The Abductor
I'd like to see something where the first click opens the bay doors and lets people out, and the second click turns on the suction beam but it's 3 times as long as the norm for the normal drop ship.


Mon Nov 10, 2008 2:34 am
Profile
User avatar

Joined: Sun Dec 30, 2007 7:55 am
Posts: 165
Reply with quote
Post Re: The Abductor
zalo wrote:
Thanks, CandleJack, I didn't believe you at first, but now
Abductor can be used as a high speed suction and bombing platform.

Truly the way aliens intended. (You can download it again if you are too lazy to change a variable)


Well I'm too incompetent to change that variable, so done and done :p


Mon Nov 10, 2008 3:28 am
Profile
User avatar

Joined: Sun Aug 31, 2008 5:10 am
Posts: 106
Reply with quote
Post Re: The Abductor
Seems to have a problem- it can pick up doors. i was playing the tutorial mission and i was using it and it picked up some dummies and a door. When i reopened it the door and dummies came out!!
Is this intended or not?!?!


Mon Nov 10, 2008 3:47 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: The Abductor
maddog321 wrote:
Seems to have a problem- it can pick up doors. i was playing the tutorial mission and i was using it and it picked up some dummies and a door. When i reopened it the door and dummies came out!!
Is this intended or not?!?!

It seems like the Abductor is too powerful...


Mon Nov 10, 2008 3:48 am
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: The Abductor
This could make for an awesome base trap if the idea was applied to a custom MAT.
Walk through a door and find yourself getting sucked up to the ceiling fans all Willy Wonka style, except you meet an untimely end.

Zalo, you should do it. :-o


Mon Nov 10, 2008 4:16 am
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: The Abductor
Foa wrote:
It seems like the Abductor is too powerful...


Actually, Dropships "Select" objects.
That's why sometimes it stops picking things up,
because it can only do one at a time.

When the selected object's Y-Axis position is above
the Dropship, it gets added to the Dropship's inventory.

I doubt the Abductor sucked the door off its pin, but rather
"Glitched" its way in, through the aforementioned method.

And there's one problem with the Trap module. How would I get the Dropship's doors open?


Mon Nov 10, 2008 4:26 am
Profile WWW
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: The Abductor
Make it like a door, but when an ENEMY comes by, make it suck them up. I have no idea how to do that, but yeah.

it would be really hard to make a dropship do that kinda thing.


Mon Nov 10, 2008 5:54 am
Profile WWW
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: The Abductor
This is good, but it's a temporary fix to my new money scheme.

What we really need is a heavily armoured, long-beamed UFO. And Marshians.


Mon Nov 10, 2008 6:36 am
Profile
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: The Abductor
zalo wrote:
And there's one problem with the Trap module. How would I get the Dropship's doors open?


Open it manually, set it to stay?
I was thinking about this last night you see, didn't get very far though.
I thought of a couple of traps you could make using a dropship to pull enemies at high speed through an obstacle course though.


Mon Nov 10, 2008 8:30 am
Profile

Joined: Sat Aug 25, 2007 5:50 am
Posts: 319
Location: Planet Telex
Reply with quote
Post Re: The Abductor
Exalion wrote:
Marshians.

MARTIANS FROM MARTIA


Mon Nov 10, 2008 8:56 am
Profile
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Reply with quote
Post Re: The Abductor
This looks so cool. Couuuuld need a resprite, maybe just change the colours or something.


Mon Nov 10, 2008 1:30 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 55 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.035s | 13 Queries | GZIP : Off ]