Author |
Message |
NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
|
Re: Ghost Clone
How does it work?
|
Sat Oct 11, 2008 2:57 am |
|
|
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
|
Re: Ghost Clone
It'll be obvious as soon as you open up the ini.
|
Sat Oct 11, 2008 3:04 am |
|
|
TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
|
Re: Ghost Clone
I'm going to hazard a guess it involves atom groups OR custom materials that are HitMos = 0.
|
Sat Oct 11, 2008 3:08 am |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Ghost Clone
TrouserDemon wrote: I'm going to hazard a guess it involves atom groups OR custom materials that are HitMos = 0. Atom groups, there is a reason why it leaves a trail of weakened material, when it phases. ( via Material Scan )
|
Sat Oct 11, 2008 3:42 am |
|
|
whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
|
Re: Ghost Clone
Foa wrote: TrouserDemon wrote: I'm going to hazard a guess it involves atom groups OR custom materials that are HitMos = 0. Atom groups, there is a reason why it leaves a trail of weakened material, when it phases. ( via Material Scan ) I can see it make 2 lines through the ground when i make it do that. i dont need the MAT view and yeah, its the atomgroups
|
Sat Oct 11, 2008 4:03 am |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: Ghost Clone
This could be used to make awesome drop pods.
|
Sat Oct 11, 2008 4:11 am |
|
|
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
|
Re: Ghost Clone
So simple in code, yet revolutionary in function. Is there even anything but null atomgroup replacements going on here?
|
Sat Oct 11, 2008 4:24 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Ghost Clone
Belongs on a Starcraft Terran Ghost sprite IMO. WALLHAX.
|
Sat Oct 11, 2008 4:44 am |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: Ghost Clone
I think I just got an idea for a scene that uses this to spawn enemies underground. How about making invisible crafts that phase through ground and drop down until they are gibbed into bug larva by lua areas. These larva dig up to the surface and lua turns them into flying insects which then proceed to kill you.
|
Sat Oct 11, 2008 4:58 am |
|
|
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
|
Re: Ghost Clone
Well, there's HitsMOs = 0 and GethitbyMOs = 0 (I thought it would crash if they were 1, but it doesn't. It just makes it EXTREMELY sensitive to MOs.)
Also you could just spawn digging up bug creatures at random points on the x axis underground.
They'd dig by constantly reapplied velocities. You could dig mines and tunnels to intercept them.
|
Sat Oct 11, 2008 5:52 am |
|
|
Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
|
Re: Ghost Clone
I see what you did thar Zalo, And its almost simple. Clever coding, I never would have thought of that. Much like other Zalo mods, Simple yet Useful, and makes people scratch their heads and say 'why didn't i think of that?'.
|
Sat Oct 11, 2008 6:04 am |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: Ghost Clone
How would I go about making a dropship the passes through walls?
|
Sat Oct 11, 2008 6:06 am |
|
|
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
|
Re: Ghost Clone
CandleJack wrote: How would I go about making a dropship the passes through walls? Give it a null atomgroup on all it's parts, like zalo did with the parts of this soldier.
|
Sat Oct 11, 2008 8:24 am |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: Ghost Clone
That's pretty cool, how does it work?
|
Sat Oct 11, 2008 8:51 am |
|
|
TheReaperCooL
Joined: Thu Aug 21, 2008 6:01 pm Posts: 6
|
Re: Ghost Clone
This is a pretty cool mod Zalo! I have some suggestions if you don't mind Make the soldiers health decreasing, so you can't cheat with it. Make it's health to 30 or 15, have it decreasing every second, and when it drops to 0 then a normal clone would replace it OR it would just die. Either way is fine for balancing I think
|
Sat Oct 11, 2008 9:03 am |
|
|
|