Author |
Message |
Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
|
Re: -Metal Gear Solid- ))AAL Product
I absolutely love how the cypher was implemented. It works perfectly as a flying craft and digging tool.
The C-4 is a useful explosive but Snake really has to run to escape the blast radius. I could see it being necessary for a mission requiring Snake to break into a vault that Snake's other guns can't penetrate.
The grenades work beautifully. CC's basic grenade are lacking a bit in comparison.
The silenced pistol in excellent. Artistically I'm not really fond of the little red laser pointer, but that's only a minor detraction.
The big gun Snake has is a little over the top. It's great to rip apart enemies and because Snake is a brain unit he has to be protected.
The Box shield is hilarious and useful.
|
Sat Jun 28, 2008 6:27 pm |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: -Metal Gear Solid- ))AAL Product
Hey numgun. Do you plan on implimenting your MISC (Data clone, MGS, shield) mods with the experiment tech?
Also, I played against the Dstorm. That was hard surviving as solid snake. Box was great fun, famas is awesome, socom was fun (Both the gun and the game), Composition 4 was cool, and nades were awesome.
Cyper was the least coolest part (but was still one of the coolest things ever).
|
Sat Jun 28, 2008 6:30 pm |
|
|
Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
|
Re: -Metal Gear Solid- ))AAL Product
EPIC.
|
Sat Jun 28, 2008 9:33 pm |
|
|
Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
|
Re: -Metal Gear Solid- ))AAL Product
Awesome! Not only do we have the one and only Snake from Metal Gear Solid, but we also have a couple of weapons to back him up. AND A BOX! Classic. Excellent work!
|
Sat Jun 28, 2008 10:49 pm |
|
|
shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
|
Re: -Metal Gear Solid- ))AAL Product
hahaha i love this im making a gif!!!
|
Sun Jun 29, 2008 5:58 pm |
|
|
astronaught
Joined: Tue Jan 01, 2008 3:34 am Posts: 115 Location: canadiania
|
Re: -Metal Gear Solid- ))AAL Product
woah this is like amazing times 3!
YGMDL
|
Mon Jun 30, 2008 2:09 am |
|
|
J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
|
Re: -Metal Gear Solid- ))AAL Product
Once I've used a UAV too fly AND dig, instead of using it to survey enemy troop movements like it was intended for, the modder's done good. Nice job.
|
Mon Jun 30, 2008 2:25 am |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: -Metal Gear Solid- ))AAL Product
Can't wait for the Knife/B21! _ ''Snake! Love me, LOVE ME ... FOREVER!'' ''Snake! your susposed to hit her!'' ''DAMN RIGHT I'M HITING THAT!''
|
Mon Jun 30, 2008 3:29 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: -Metal Gear Solid- ))AAL Product
|
Mon Jun 30, 2008 3:47 am |
|
|
octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
|
Re: -Metal Gear Solid- ))AAL Product
Damnit, i had two great ideas, but i only remember one... Anyways, make his death sound:
Snake? SNAAKE?! SNAAAAAAAAKE!!!
Edit: my other idea was a set of campaign missions, with sneaking through ventalation and stuff. That would kick ASS.
|
Mon Jun 30, 2008 6:14 am |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: -Metal Gear Solid- ))AAL Product
I hope the next build lets us make missions. I also hope you can plan objectives and get into vehicles. You could set up a mission where you have to infiltrate the base, grab the objective(could be anything), and escape with a rocket. Data should just switch all focus to giving the user the ability to make Cortex Command what they want it to be.
|
Mon Jun 30, 2008 6:26 am |
|
|
Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
|
Re: -Metal Gear Solid- ))AAL Product
octyl wrote: Damnit, i had two great ideas, but i only remember one... Anyways, make his death sound:
Snake? SNAAKE?! SNAAAAAAAAKE!!!
Edit: my other idea was a set of campaign missions, with sneaking through ventalation and stuff. That would kick ASS. That should be the "Fail" message when the brain version dies.
|
Mon Jun 30, 2008 7:40 am |
|
|
Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
|
Re: -Metal Gear Solid- ))AAL Product
I already made that joke!
Also, a series of maps designed around Snake having to navigate through tunnels and areas to to kill a brain would be awesome.
|
Mon Jun 30, 2008 6:38 pm |
|
|
octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
|
Re: -Metal Gear Solid- ))AAL Product
Leonidas: Yours was a joke, mine was a suggestion. And did you read my post?
[quote=Octyl]Damnit, i had two great ideas, but i only remember one... Anyways, make his death sound:
Snake? SNAAKE?! SNAAAAAAAAKE!!!
Edit: my other idea was a set of campaign missions, with sneaking through ventalation and stuff. That would kick ASS.[/quote]
|
Mon Jun 30, 2008 7:02 pm |
|
|
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
|
Re: -Metal Gear Solid- ))AAL Product
Should try making enemies and vehicles; Genome Soldiers, Tanks, Helicopters, METAL GEAR ROBOTS of course, those Russian soldiers from 2, the KGB from 3, etc.
_ "OH GEE WHIZ I HOPE A TANK DOESN'T TOTALLY COME OUT OF NOWHERE AND OWN ME!" *Cannon Boom* "Hey Snake, a tank is totally going to come out of nowhere and-" "SHUT UP!"
|
Mon Jun 30, 2008 7:06 pm |
|
|
|