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Sampo
Joined: Wed Jul 09, 2008 12:08 pm Posts: 5
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Re: Amrobotics' Megarobot Converted
It seems to bail me out of CC for some reason. I tried it enabled with no other mods loaded.
"Ammo.ini reading line 125"
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Sat Jul 19, 2008 5:49 am |
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spinaljack
Joined: Wed Jul 09, 2008 1:13 pm Posts: 29
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Re: Amrobotics' Megarobot Converted
@Sampo Does it say something about Null.bmp? If you are missing that file there's a copy in the Megarobot.rte folder
@Anyone Does the explosion animation play for you guys when you fire the cannon? Nothing appears for me when the cannon ball lands, things die but no explosion.
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Sat Jul 19, 2008 6:58 pm |
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Tea
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Re: Amrobotics' Megarobot Converted
The super shotgun destroys itself if you fire it. Fix that. Sharpness possibly?
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Sat Jul 19, 2008 10:40 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Amrobotics' Megarobot Converted
I just wish Cricket would fix the explosion. The Level armor used to gib an explosion and the Cannon shot gibbed an explosion too.
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Sun Jul 20, 2008 1:04 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: Amrobotics' Megarobot Converted
Okay, how long ago was this thing first made, and why is it one of my favorite units? It may have more than 100 health, but somehow, it seems right. The guns, are almost perfect. The heavy machinegun is exactly what I want in a large automatic weapon. It's incredibly powerful, with a decent spread that makes it have that huge gun feel to it that other heavy MGs seem to lack. The cannon does amusing things to conventional actors and is neat regardless of the fact it has no explosion graphic. The shotgun, well, what's to say? It's a big shotgun. Small exosuits are severely underrated by the community here. Seems like everyone thinks bigger is better >.> I would love to see more things like this. Compact, durable, and deadly.
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Fri Jul 25, 2008 8:39 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Amrobotics' Megarobot Converted
Ocular Bleeding wrote: Small exosuits are severely underrated by the community here. Seems like everyone thinks bigger is better >.> This mod was made back in B11/12(?) and it was titled by data himself as a "Top Mod" and it was simply one of the best mods out there back at that time. Also this was the largest actor of that time, so yes: Bigger IS better indeed.
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Fri Jul 25, 2008 6:54 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Amrobotics' Megarobot Converted
numgun wrote: ...it was titled by data himself as a "Top Mod" and it was simply one of the best mods out there back at that time. I remember that. Wasn't piezo's lightsaber stickied too?
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Sat Jul 26, 2008 2:59 am |
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Sampo
Joined: Wed Jul 09, 2008 12:08 pm Posts: 5
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Re: Amrobotics' Megarobot Converted
spinaljack wrote: @Sampo Does it say something about Null.bmp? If you are missing that file there's a copy in the Megarobot.rte folder That did the trick, there was no Null.bmp in Base.rte/Devices, it was just in the Base.rte root folder. I think I got this same error with other mods & will try them again now. Thanks much.
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Sat Jul 26, 2008 8:43 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Amrobotics' Megarobot Converted
uberhen wrote: numgun wrote: ...it was titled by data himself as a "Top Mod" and it was simply one of the best mods out there back at that time. I remember that. Wasn't piezo's lightsaber stickied too? Yes. It was the second top mod.
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Mon Jul 28, 2008 3:03 am |
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s0me_guy
Joined: Sun Dec 10, 2006 6:00 am Posts: 93 Location: ENFOLD!
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Re: Amrobotics' Megarobot Converted
*Insert Holy music and praying here* I love you.
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Mon Aug 11, 2008 3:49 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Amrobotics' Megarobot Converted
Lightsaber? WHERE! Plus, YGMDL.
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Mon Aug 11, 2008 4:50 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Amrobotics' Megarobot Converted
I have the old body sprite if you want to add that to it.
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Thu Aug 28, 2008 7:02 pm |
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lazyfaith
Joined: Wed Jan 03, 2007 2:05 pm Posts: 174
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Re: Amrobotics' Megarobot Converted
You should fix the reference to null.bmp The current code says Code: Base.rte/Devices/Null.bmp when it should say
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Fri Aug 29, 2008 10:51 am |
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Joppu
Joined: Fri May 23, 2008 1:54 pm Posts: 28
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Re: Amrobotics' Megarobot Converted
Metal slug if the definition of awesome.
We need moar metal slug convertions!
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Wed Oct 01, 2008 1:35 pm |
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