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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: utra mod v0.0.1 w.i.p
Duh102 thanks what no idex ? i don't think so cos it took me 3 days to get to that oi test it 1st cos no idex no working MOD
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Wed Jul 30, 2008 5:11 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: utra mod v0.0.1 w.i.p
zalo
it no work
Last edited by 2v50 on Wed Jul 30, 2008 5:48 pm, edited 1 time in total.
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Wed Jul 30, 2008 5:24 pm |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: utra mod v0.0.1 w.i.p
I think the MMC should change it's rules from that one hour thing. Everyone has their own pace. I'm sorry, 2v50, but just from the pictures, I can tell it belongs in there. It looks like you just changed some firerates, the clip size, and maybe some sprite edits. I really can't tell about the sprite edits from the picture.
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Wed Jul 30, 2008 5:39 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: utra mod v0.0.1 w.i.p
Whoops, my bad. It does work, just Rar'd the folder without the index.ini... This one better work, it works on mine.
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Wed Jul 30, 2008 5:41 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: utra mod v0.0.1 w.i.p
Sixteen
all corret any way it is my 1st mod
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Wed Jul 30, 2008 5:49 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: utra mod v0.0.1 w.i.p
Duh102 you deleted my sprites
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Wed Jul 30, 2008 6:09 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: utra mod v0.0.1 w.i.p
I didn't delete anything. I looked just now and it seems the second folder in your .rar has modified sprites. I used the first. Just copy them into the .rte I posted and re-upload it. And yourself.
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Wed Jul 30, 2008 7:26 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: utra mod v0.0.1 w.i.p
ITT I rofl.
2v50, just go to Mod Making and download some of azukki's templates. It's the easiest way to create a separate .rte.
EDIT: For future reference, put updated files/ pics in the first post, please. People don't want to flip through pages and pages to try and find the updated file.
Last edited by uberhen on Wed Jul 30, 2008 7:37 pm, edited 1 time in total.
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Wed Jul 30, 2008 7:33 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: utra mod v0.0.1 w.i.p
Duh102 sorry i relised that a long time ago
uberhen
put a link to azukki's templates please
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Wed Jul 30, 2008 7:37 pm |
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Mushroom head
Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
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Re: utra mod v0.0.1 w.i.p
I won't download guns with few variables changed so, this is pretty bad idea. And second, i don't want to ♥♥♥♥ up my base.rte so that is the another reason Third: This isin't gaia so lern to post. Hmmmm, this topic is becoming ♥♥♥♥ storm..
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Wed Jul 30, 2008 8:08 pm |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: utra mod v0.0.1 w.i.p
I'm not even going to touch this sorry. I have never seen a 0.0.1v before... if its that low you shouldn't release it
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Wed Jul 30, 2008 8:40 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: utra mod v0.0.1 w.i.p
Yeah...........no. Topic's had enough chance to turn decent.
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Wed Jul 30, 2008 9:38 pm |
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