Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
Banished
Hey you juvenile delinquents.
Today I want to inform you of the new comfy movement called, Banished.
so comfy
What is Banished? Welcome to the world of Banished! In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.
Survival Surviving the winters will be among your greatest challenges. Your tailors can make clothing, your people can build houses and burn firewood. But necessities have a price—Cutting down forests reduces the deer population you can hunt. Although your foresters can plant new trees, the cures for many diseases can only be found in forests that have existed for decades.
Gameplay The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.
TorrentHKU wrote:
More info besides the name and a trailer that tells us little would be nice.
Last edited by Mackerel on Fri Jul 26, 2013 5:14 am, edited 2 times in total.
Fri Jul 26, 2013 4:50 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Banished
More info besides the name and a trailer that tells us little would be nice.
Fri Jul 26, 2013 4:59 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Banished
Looks sort of like dwarf fortress with 3D graphics. Or a 1600s-1700s version of Clockwork Empires. Either way, shouldn't be too hard to strip mine the map.
Fri Jul 26, 2013 2:09 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Banished
yeah but like it says thats bad because it has negative effects
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
Re: Banished
I've also heard of this one multiplayer civ game in dev called Kenshi. Rough alpha but looks promising.
Fri Jul 26, 2013 4:45 pm
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Banished
Mackerel wrote:
I've also heard of this one multiplayer civ game in dev called Kenshi. Rough alpha but looks promising.
I can attest that it is very rough, but has a lot of promise.
Fri Jul 26, 2013 8:11 pm
trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
Re: Banished
This looks fantastic, all it needs is mining, goblins and THOUSANDS OF MILLIONS of
cats
.
Fri Jul 26, 2013 10:55 pm
Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
Re: Banished
Ermahgerd. I love these sorta games, gimme now.
Sat Jul 27, 2013 3:35 am
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: Banished
Looks pretty promising. Definitely something to keep an eye on.
Sat Jul 27, 2013 2:44 pm
Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
Re: Banished
I'm keeping up with feeds now.
Quote:
It’s been a few weeks since I’ve posted anything of note. Most of what I’ve been working on isn’t quite ready to show or is balance changes and code fixes.
A large part of my work has been on large scale disasters that will destroy buildings a leave a path of destruction across the town. Building a town and then unleashing a disaster is pretty fun to watch. I’m still play balancing how often they happen and ways the player can prepare for the disasters ahead of time.
One of the ways to prepare for disasters resulted in a few more buildings and objects that can be placed on the map. Adding things like this is dangerous in terms of feature creep. When I add a new object, I start thinking of all sorts of ways it could be used, even though I’m trying to head towards content lock-down.
>Large scale disasters >How often they happen >Developer talking about the experience of a game they created >FUN TO WATCH
Sun Jul 28, 2013 6:05 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Banished
Oh man, they're watching out for feature creep? It's already better than Starbound.
Sun Jul 28, 2013 7:14 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Banished
no
Mon Jul 29, 2013 2:00 am
Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
Re: Banished
Quote:
The other significant change I’ve been making is the happiness of the townsfolk. I’ve had happiness in the game for a long while, and a happiness achievement, but not many things factored into it. Generally until a town was very mature happiness was very low. This wasn’t good balance. A small town should be able to have relatively happy people when it’s just starting off.
Quote:
I removed the state machine and gave each of the citizens wants and needs a weighted value based on their current health, happiness, hunger, etc. Based on these weights the citizen decides what to do. This turned out to be much less code, easier to maintain and extend, and the citizens are now slightly more dynamic – when faced with several possible actions they’ll pick randomly rather than follow a strict priority list.
Tue Jul 30, 2013 2:46 am
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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