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LudumDare 18 http://868000.nnhp.asia/viewtopic.php?f=82&t=18597 |
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Author: | Geti [ Sun Apr 25, 2010 4:29 pm ] |
Post subject: | LudumDare 18 |
http://www.ludumdare.com/compo/ Theme is "Enemies as Weapons". |
Author: | Metal Chao [ Sun Apr 25, 2010 4:38 pm ] |
Post subject: | Re: LudumDare 17 |
Umm... What is it? You've sort of forgotten to explain. |
Author: | Toes from Europe [ Sun Apr 25, 2010 6:36 pm ] |
Post subject: | Re: LudumDare 17 |
metal chao wrote: Umm... What is it? |
Author: | dragonxp [ Sun Apr 25, 2010 6:37 pm ] |
Post subject: | Re: LudumDare 17 |
I think its a Vector game, one of the Circles/Squares are supposed to be the character. As i see Hp:100. But still, please explain. Edit: it was a game developing competition, i think this is Geti's submission. Edit: 2, when he said theme was islands, he meant islands was the theme of the contest. |
Author: | Geti [ Sun Apr 25, 2010 9:11 pm ] |
Post subject: | Re: LudumDare 17 |
http://www.ludumdare.com/compo/ I take it that no-one else did then ![]() ![]() ![]() |
Author: | shadow [ Sun Apr 25, 2010 10:18 pm ] |
Post subject: | Re: LudumDare 17 |
I know Prom made a roguelike for that a while ago. |
Author: | Geti [ Sun Apr 25, 2010 11:12 pm ] |
Post subject: | Re: LudumDare 17 |
He's doing a siege leviathan thing this time. http://www.ludumdare.com/compo/?categor ... _name=arne |
Author: | Geti [ Tue Apr 27, 2010 6:56 am ] |
Post subject: | Re: LudumDare 17 |
![]() Got mine playable, if anyone's interested. http://www.ludumdare.com/compo/ludum-da ... w&uid=2001 Still buggy, but not nearly as much. |
Author: | robolee [ Fri Apr 30, 2010 4:17 pm ] |
Post subject: | Re: LudumDare 17 |
yeah I like LudumDare and have wanted to sumbmit a game myself but never had the motivation to do so. though even looking at your blog you don't explain what the game is, but the latest update looks pretty good. |
Author: | Geti [ Sat May 01, 2010 3:10 am ] |
Post subject: | Re: LudumDare 17 |
Oh, its like a physics platformer where you try not to get killed by meteors for as long as you can. movement is pretty gimped at the moment tough <_< Working on graphics for a bit though. |
Author: | neroe23 [ Sat May 01, 2010 4:52 pm ] |
Post subject: | Re: LudumDare 17 |
The link you provided is only for OS, isn't it ? |
Author: | lafe [ Sat May 01, 2010 6:03 pm ] |
Post subject: | Re: LudumDare 17 |
i my self am an egp man, but ludumdare has perked my intrest. i think ill look into this. |
Author: | Geti [ Sun May 02, 2010 4:54 am ] |
Post subject: | Re: LudumDare 17 |
neroe: OS means operating system, and yeah you need one of those to run my game ![]() drop.io/ilopocalypse has a new version that looks better and doesn't have deltatime bugs, for those interested. the meteors look a terrible cause i haven't written a filter to keep the pixels at 2x size but pleh. It's certainly better than the old debug graphics ![]() graphics are pretty heavily oryx, cave story, spelunky and prom inspired as you might expect. |
Author: | Geti [ Tue May 11, 2010 1:05 pm ] |
Post subject: | Re: LudumDare 17 |
Revisited it over the last week, dev time clocks ~30 hours maybe? Including pulling my hair out over stupid bugs because I haven't refactored the code since the event. ![]() DOWNLOAD HERE Still alpha version, but stable enough for some sort of play. I'm aware of a lot of bugs, but if you get anything unexpected, I'd love to hear about it. |
Author: | Lizardheim [ Tue May 11, 2010 8:10 pm ] |
Post subject: | Re: LudumDare 17 |
God damn geti this game is fun. Would it be possible to add something to dig with too? Or more modes other than meteor dodge? |
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