I was thinking about mixing it up, maybe plop in a heavy bolter to deal with short range threats, and a couple lascannons to snipe vehicles or beasts. Or on another hand I could always split the squad into two combat squads, one armed with lascannons and the other with the heavy bolter and some missile launchers/multi-meltas. But that also brings out some disadvantages, namely added vulnerability.
Although this means I need to get my hands on some multi-part marines. While I do love the cost effectiveness of the AOBR miniatures the kit bashing is severely reduced.
On a side note beakies are really starting to grow on me. I may even dig up some more heads and plop them all on the devastator squad.
And on a final note cases galore. I'll probably buy the standard cardboard one with core trays and then shave a few slot to accommodate the vehicles.
Sun Oct 16, 2011 12:59 am
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: WH40k discussion
Well yeah, I find that beakies usually look really nice on heavy weapon marines, specially ones with flamers, maybe because the helmet looks so much like a plague doctor's.
Also, I'd advise not taking the melta with your heavy bolter, since you'd be wasting quite a bit of anti-horde potential. Unless you know your opponents are going to bring a lot of armored troops, then it's cool.
Sun Oct 16, 2011 2:13 pm
Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
Re: WH40k discussion
FoiL wrote:
Now I need an opinion. I've got a 1750 point battle coming up and really have no idea for what the army list should be. It's going to be a series of missions with an obligatory HQ and two compulsory troops.
Since I want to use the ASOBR set as much as I can, in order to keep the monetary expense down I was considering the following:
3 Full tac squads with Rhinos (maybe trow in a Power fist on the sargents) = 615 (or 690 with the Power fists)
5 man termie squad in a Land raider Crusader = 450
5 man Assault Squad with a plasma pistol on the sargent = 115
The standard dreadnough = 105
and finally the captain = 100
This leaves me with 290 points to spare. To fill them out I was considering maybe another full tactical squad, just to keep the cost down.
You've got practically zero AT, so if you roll against mechanized guard you're ♥♥♥♥. At least throw a tankhunter or lasplas razorback there. It can also haul an assault squad.
FoiL wrote:
I was thinking about mixing it up, maybe plop in a heavy bolter to deal with short range threats, and a couple lascannons to snipe vehicles or beasts. Or on another hand I could always split the squad into two combat squads, one armed with lascannons and the other with the heavy bolter and some missile launchers/multi-meltas. But that also brings out some disadvantages, namely added vulnerability.
Although this means I need to get my hands on some multi-part marines. While I do love the cost effectiveness of the AOBR miniatures the kit bashing is severely reduced.
On a side note beakies are really starting to grow on me. I may even dig up some more heads and plop them all on the devastator squad
Split your lascannons, don't keep them on the same squad or you're gonna be pie plated to hell. You might also throw in those free missile launchers for ten man tac squads for added versatility and cheap infantry killing power. Rifleman dread (powerfist & assault cannon) or tankhunter dread (lascannon & missile launcher) recommended. And yeah, beakies are awesome. All my sergeants wear one.
EDIT: Do any of you guys play Vassal 40k? You could arrange games online.
Thu Oct 20, 2011 6:09 pm
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: WH40k discussion
Oooh, Vassal looks cool, i never have the time\can be bothered to go to games workshop just to play a game. Also i just ordered an ImpGuard Command squad as well as a leman russ online, Should be here in a few weeks
Fri Oct 21, 2011 12:01 am
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: WH40k discussion
Big Mek with SAG, ammo runt, attack squig and PK. The fluff behind it is that he uses his powah choppa to tear holes through the immaterium, then his grot assistants throw all kinds of ordnance in.
Took me sweet time to convert and paint, but I'm proud as hell of the result.
Fri Oct 21, 2011 2:07 am
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: WH40k discussion
Hello, my name is Foil and I really want to play some vassal 40k.
Fri Oct 28, 2011 12:27 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: WH40k discussion
I have a game tomorrow, first one in AGES, which army should I take?
The ork footslogging army that I've had for a few years. Would be ineffective as he is going to take a marine army and I have very few low AP weapons.
Or take the half finished renegade guardsmen army. Which could deal a crapton of low AP-high strength big blast damage but would be easily killed because it's kinda small.
Maybe I should ask him to bring his tau......
Fri Oct 28, 2011 7:30 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: WH40k discussion
Noticed the topic a little late, but I sure hope you took the renegade guardsmen, just because they sound a lot more original than pretty much everything else everyone is playing.
Army list inbound. I was rather tempted to use my assault marines in which the sergeant has a storm shield and thunder hammer, but that goes over the limit my a meager 15 points.
I'd take them without the storm shield, but I think that would make them way too vulnerable.
Code:
Unnamed1750 Pts - Space Marines: Codex Army
1 Space Marine Captain (HQ) @ 115 Pts #Iron Halo; Power Armour; Bolter; Power Weapon (x1); Frag Grenades; Krak Grenades
1 Space Marine Sergeant @ [26] Pts Power Armour; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
Models in Army: 51
Total Army Cost: 1620
Thu Nov 10, 2011 2:24 am
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: WH40k discussion
Looking good so far. Not too sold on the second dread though, since you'll probably be too far away to use the melta when carrying the missile launcher.
Also, let's talk of the new necrons. Anyone else got the codex? Matt Ward's prose is quite garbled, but I'm actually really liking the fluff so far.
Thu Nov 10, 2011 1:17 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: WH40k discussion
Areku wrote:
Looking good so far. Not too sold on the second dread though, since you'll probably be too far away to use the melta when carrying the missile launcher.
LASCANNON! Also: that's a shitton of tac squads you got there son.
Newcrons look pretty awesome, except the barge thingy, which is hideous.
Thu Nov 10, 2011 4:10 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: WH40k discussion
There will be around six objectives on the table, so my main goal is to HOLD AND CONTEST THAT ♥♥♥♥. ALL OF IT.
I don't really like how GW is cramming two options into one package, I mean, sure you get a ♥♥♥♥ ton of bits, but you end up paying for two kits instead of one.
About Matt Ward. Well, in my opinion while he is making everything he touches overpowered he's keeping it consistent. Space marines are the standard (while I do agree that Roboute Guilliman shouldn't be everyone's SPIRITUAL LIEGE), blood angels are nasty fast bastards who collect blood for the blood god fight for the Emperium and Grey knights are pretty much all about the few really damn overpowered.
People just seem to be butthurt since he retconned the flaws that the ultramarines committed and kind of bangwagonned from there.
Oh and Tau
Thu Nov 10, 2011 7:59 pm
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: WH40k discussion
Fwoosh fwoosh space puppies. First successful(?) attempt at making a proper face.
Also I know he looks like an ultra, I had no shadow grey and Revell yellow is a **** to work with.
Oh, another thing. I'm planning on making shooty orks. Anyone know a good way to use flashgitz? I know they're an underdog unit, but hell, space orc pirates.
Sat Nov 12, 2011 2:00 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: WH40k discussion
For flashgits: Take stock boys/Nobs(nobs are bigger and better, we're talking orks after all.)
Use the shoota arms(both sets have them, nobs just have bigger combi shootas.) and either chop the entire gun of or glue stuff on there from bigger kits, like killa can big shootas. Or if you really wanna be a proper bad ass, loota guns. Examples here: Loota gun with a pistol heat vent glued on top and a loota magazine glued to the side, handle is from shoota boy, right arm was originally for a sword because I had no shoota arms left.(it also came with a nice handle....) Killa kan big shoota glued to shoota boy right arm and biker(nob??) right arm. On a space marine, because my space marines are that badass. Just to show how well it fits.
Sat Nov 12, 2011 2:21 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: WH40k discussion
God damn you people and your kit bashing skills. The best thing I have is an assault marine with a TH and a mark 3 helmet.
On an unrelated note Adeptus Evangelion. It's about as awesome as it sounds.
Sat Nov 12, 2011 7:16 pm
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: WH40k discussion
Then perhaps you'd be interested in this, my good fellow.
Also, pfft. My conversion skills are minimal. Maart3n, on the other hand... that's some very nice GS work, I say.
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