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 Space Station 13 
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
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Post Re: Space Station 13
I think we need to set up some rules concerning things from previous lives in game. It dont seem right being man hunted by the person you killed earlier, because you killed them, yet their new character knows nothing of the crime even happening.


Thu Aug 25, 2011 2:20 am
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happy carebear mom
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Post Re: Space Station 13
I originally had respawns off, but people wanted them on.

If you guys want to go more RP-like rather than FFA, that's perfectly fine, just so long as everybody agrees to do that.


Thu Aug 25, 2011 3:40 am
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Yeah, I'd be all in for a bit more of RP-ing.


Thu Aug 25, 2011 5:52 pm
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Post Re: Space Station 13
Duh, small request: You remove the Electronic Overload random event, which regularly attacks the station and blows out all the lights.
Nothing more annoying than a lack of lights.

That is, if we're going with the aimless RP gamemode.
Also, taking out Aliens for the free gamemode.


Thu Aug 25, 2011 6:43 pm
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Post Re: Space Station 13
Nah, it's only aimless if we go sandbox. A longer game of Traitor/Changeling/Malf allows for a nice ammount of RP without being too futile.


EDIT: As long as we got a smart traitor, that is.


Thu Aug 25, 2011 7:59 pm
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Post Re: Space Station 13
I shot Lemarr the friendly alien D:

Edit: I AM THE MINOTAUR. NO ESCAPE, NO SURVIVORS.


Thu Aug 25, 2011 9:10 pm
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happy carebear mom
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Post Re: Space Station 13
Oh right I should probably recount the changes I made.
Random encounters with aliens and random power surges to the lights no longer happen. Only through admin shenanigans.
Oh and you can join after the game has started as a cyborg.


Fri Aug 26, 2011 1:45 am
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Data Realms Elite
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Post Re: Space Station 13
grawr how does

I am completely dumbfounded with this game. I can't do ♥♥♥♥. I wanna play though.
Lemme go watch some tutorials or something


Fri Aug 26, 2011 3:21 am
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Post Re: Space Station 13
Goddammit is there a map of the station somewhere?


Fri Aug 26, 2011 3:50 am
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happy carebear mom
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Post Re: Space Station 13
This map is slightly out of date with the current version, but close enough to work in most cases. The major geometry of the station has not changed.
Warning, it's huge (7MB), might want to save link as that picture.


Fri Aug 26, 2011 3:55 am
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Data Realms Elite
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Post Re: Space Station 13
I might play some more sometime. It's pretty damn fun being a scientist.


Fri Aug 26, 2011 4:13 am
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I tried this once, but never knew how to do anything, and i still dont :(

Seems fun though...


Fri Aug 26, 2011 11:44 am
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Post Re: Space Station 13
Okay, last time I played this the station was a simple donught. if you kept walking, you'd eventually find what you were looking for (medical)

Now it's ♥♥♥♥ complicated. What the ♥♥♥♥. Imma have to relearn this whole damn game.

EDIT: The singularity used to be in the middle, where did it go?


Fri Aug 26, 2011 12:08 pm
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happy carebear mom
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Post Re: Space Station 13
Down the center of the station at the bottom.
In other news, server is up and I really need to find a way to have it auto-start after restart. Damn you BYOND and not having documented CLI.


Fri Aug 26, 2011 12:21 pm
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Post Re: Space Station 13
alphagamer774 wrote:
Okay, last time I played this the station was a simple donught. if you kept walking, you'd eventually find what you were looking for (medical)

Now it's ♥♥♥♥ complicated. What the ♥♥♥♥. Imma have to relearn this whole damn game.

EDIT: The singularity used to be in the middle, where did it go?


I believe you're thinking of the Goon station.
/tg/ station is the map that Duh102 linked.

Minor bug: I pulsed the AI's APC power wire, and then cut it. I then turned off all the SMES cells, turning their output Offline and to 0. The AI, at that point, was receiving no power. It died, but then came back a minute later. At that moment, there was no way I could have killed the AI, short of a bomb to the core.
When Duh102 was the AI, I just cut the APC, and it was an instant kill.


Fri Aug 26, 2011 1:12 pm
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