|
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 6 posts ] |
|
Author |
Message |
poonchie
Joined: Sat May 05, 2007 11:59 pm Posts: 9
|
lunar tomato build 14?
i guess this is the first request for the new build (btw good job data and all for build 14, its freaking amazing)
i should hope everyone remembers the lunar tomato map from the pre-14 ages
i was wondering if ne1 was working on it atm, and if not, if sum1 would convert it? (i dont kno how to make scenes lol) its my favorite map of all time, and i really wanna see those crazy, spinning dropships of doom again =D
thx a bunch in advance,
poonchie
|
Fri Jun 15, 2007 11:41 pm |
|
|
Here for the mods.
Joined: Sun Mar 18, 2007 12:31 am Posts: 218 Location: Somewhere over the Rainbow.
|
Let's convert the base Tomato first before releasing the lunar.
|
Fri Jun 15, 2007 11:57 pm |
|
|
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
|
Unless you can find a way to convert the .con files into bitmaps you need to get the files from the original maker.
|
Sat Jun 16, 2007 12:00 am |
|
|
cliftut
Joined: Mon Dec 04, 2006 3:50 am Posts: 93 Location: pinned under a wrinkle in time.
|
Waidasecond... Build 14 doesn't need contours? You can just use bitmaps?
|
Sat Jun 16, 2007 11:04 am |
|
|
Here for the mods.
Joined: Sun Mar 18, 2007 12:31 am Posts: 218 Location: Somewhere over the Rainbow.
|
Screenshots would work wouldn't they?
Take a screenie, there's your contour for that.
|
Sat Jun 16, 2007 7:04 pm |
|
|
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
|
They are technically Mat .bmps
|
Sat Jun 16, 2007 9:45 pm |
|
|
|
|
Page 1 of 1
|
[ 6 posts ] |
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|