View unanswered posts | View active topics It is currently Sun Dec 01, 2024 3:14 am



Reply to topic  [ 4 posts ] 
 [Request] A craft defence map? 
Author Message
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post [Request] A craft defence map?
Is there a map where you can only buy craft and the enemy (Anyone, i don't care) try to get to your base?
If so, where? Link?
If not, can someone make it?
~~~~~~~~~~~~~~~~~~~~~
Idea


Easy

Crafts are unlimited, enemies are not frequent.

Medium

Crafts are limited, enemies are more frequent.

Hard

Crafts are only the dummy drop rocket, enemies are awewsomezizmzer.
~~~~~~~~~~~~~~~~~~~~

I can make the map, I just need the lua.

Oh and if you can, it would be good if it had a timer.

Feel free to completely change the map, i don't care, it only took 2 minutes.


EDIT: Yeah i know this is an incredibly stupid idea. Doesn't make it less awesome though.


Attachments:
CraftMap.rte.zip [32.11 KiB]
Downloaded 336 times
Tue Jul 06, 2010 7:12 am
Profile
User avatar

Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
Reply with quote
Post Re: [Request] A craft defence map?
These things are perfectly possible, but it would be way more work than just not buying that many troops and rockets and setting the diff to what you want in a normal skirmish game.

I would personally try making something a bit more interesting if i need too make a hole gamemode out of it. Like making a control point based gamemode or something.


Sat Jul 10, 2010 6:46 pm
Profile
User avatar

Joined: Sat Mar 13, 2010 5:52 am
Posts: 229
Reply with quote
Post Re: [Request] A craft defence map?
What, like king of the hill ? Or capture a point and move on to the next one?


Sat Jul 10, 2010 11:57 pm
Profile
User avatar

Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
Reply with quote
Post Re: [Request] A craft defence map?
Quote:
What, like king of the hill ? Or capture a point and move on to the next one?


Yea the only real problem with Dylanhutch's idea is that it would require a lot of work without making CC feel any different. The control point mission is just something i have been thinking about the last couple of weeks. It would be like in tf2 were when you take a control point you get a respawn point slightly closer too the enemy's main control point. Just an idea :P


Sun Jul 11, 2010 6:42 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 4 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.040s | 14 Queries | GZIP : Off ]