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New map base opinions
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Author:  MaximDude [ Sat Jun 13, 2009 5:11 pm ]
Post subject:  New map base opinions

So, i'm making a revamped version of MDCHQ MK2 and i'd like some opinions.

What do you prefer more?

Version 1?
Image

This version resembles the original, with the silo pit, even though its pointless to keep it and it might cause problems with units falling down there.

or Version 2?
Image

Removed the silo pit cause its pointless.

I'll only be using one so I need to know what poeple prefer.

V1 - 9
V2 - 9

Edit:

Added poll for people who are too lazy to reply.

Author:  Roy-G-Biv [ Sat Jun 13, 2009 5:30 pm ]
Post subject:  Re: New map base opinions

Version 1.
It has more space.

Author:  Duh102 [ Sat Jun 13, 2009 5:39 pm ]
Post subject:  Re: New map base opinions

V2, the pit is useless because you've put a platform where the top of the rocket would go.

Author:  Areku [ Sat Jun 13, 2009 5:50 pm ]
Post subject:  Re: New map base opinions

V1. It looks way cooler. (I'm not a fan of square spaces )

Author:  mail2345 [ Sat Jun 13, 2009 7:11 pm ]
Post subject:  Re: New map base opinions

V2, and a modified rocket dock on the rocket pad.

Author:  Lizardheim [ Sat Jun 13, 2009 9:07 pm ]
Post subject:  Re: New map base opinions

V2, with the mod mentioned by mail.

Author:  MaximDude [ Sat Jun 13, 2009 9:13 pm ]
Post subject:  Re: New map base opinions

mail2345 wrote:
V2, and a modified rocket dock on the rocket pad.


What's that rocket dock thing?

Voting stands at
V1 - 4
V2 - 4

Author:  mail2345 [ Sat Jun 13, 2009 9:35 pm ]
Post subject:  Re: New map base opinions

New module in B23, allows rockets to stay still on rocket pads.

Under bunker systems.

Author:  Roy-G-Biv [ Sat Jun 13, 2009 9:47 pm ]
Post subject:  Re: New map base opinions

mail2345 wrote:
New module in B23, allows rockets to stay still on rocket pads.

Under bunker systems.

You gotta use the pie menu to set the rocket on Stay.
Dropship pads work the same way too.

Author:  LowestFormOfWit [ Sat Jun 13, 2009 10:21 pm ]
Post subject:  Re: New map base opinions

Keep the pit, add sentry guns to it to blast poor enemies who fall down there. It'll be a gib pit.

That odd gap on the top right of the silo though, has no purpose. That can go away if anything.

Author:  The Decaying Soldat [ Sun Jun 14, 2009 3:16 pm ]
Post subject:  Re: New map base opinions

I prefer more space. If I don't want them I can just fill them with something. They may work well as storage spaces and traps so I go for version 1.

Author:  Dr_Dew [ Sun Jun 14, 2009 8:25 pm ]
Post subject:  Re: New map base opinions

I say both.

V1 has a pit, as an AI Trap, I suggest you change the bottom so that it doesn't have ramps that go back up.

As for V2 its more like an attempt to match the normal bunker modules, and unfortunately leaves a straight shot to your brain, Doors mean nothing to AI, they'll just knock them down in no time.

Author:  Flammablezombie [ Sun Jun 14, 2009 8:30 pm ]
Post subject:  Re: New map base opinions

V2, AI won't ♥♥♥♥ up for a funner match.
MaximDude wrote:
mail2345 wrote:
V2, and a modified rocket dock on the rocket pad.

What's that rocket dock thing?

He means the rocket dock bunkermodule. And he also means on the stripy platform.

Author:  MaximDude [ Sun Jun 14, 2009 8:39 pm ]
Post subject:  Re: New map base opinions

Screw this, i'll make both. :-o

Author:  Flammablezombie [ Sun Jun 14, 2009 10:06 pm ]
Post subject:  Re: New map base opinions

NOOOOOOOOOO!!!!!!
Wait...
Okay then.

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