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Changing AI Spawns. http://868000.nnhp.asia/viewtopic.php?f=8&t=13629 |
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Author: | CortexCommander [ Fri Jan 30, 2009 10:33 pm ] |
Post subject: | Changing AI Spawns. |
So, I wanted to make a map, where there are only zombies. The problem is the enemy's units always spawn, which file can be used to change this? ![]() Searched around couldn't see anything. Move the thread if needed, though I thought it should be placed here. |
Author: | The Decaying Soldat [ Sun Feb 08, 2009 9:54 am ] |
Post subject: | Re: Changing AI Spawns. |
Erm, more detail please? Don't really know what you're talking about. Is it the unit types? Or spawn intervals? Or landing sites? |
Author: | CortexCommander [ Sun Feb 08, 2009 4:26 pm ] |
Post subject: | Re: Changing AI Spawns. |
The Decaying Soldat wrote: Erm, more detail please? Don't really know what you're talking about. Is it the unit types? Or spawn intervals? Or landing sites? Spawn intervals, I pretty much want it so no enemy's spawn except for the ones that were placed on the map in the building mode. So I can have a zombie slaughter fest without the Ronin and Coalition ruining the party. ![]() |
Author: | Ket [ Sun Feb 08, 2009 6:52 pm ] |
Post subject: | Re: Changing AI Spawns. |
I think you can just do // in front of IncludeFile = mission.rte/Activities.ini in Index.ini in the mission.rte folder |
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