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 Doors toolbox 
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Post Re: Doors toolbox
Duh, why do you even ask... :P


Sat Jul 28, 2007 1:48 pm
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Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
Post Re: Doors toolbox
Just to know.


Sat Jul 28, 2007 7:41 pm
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Post Re: Doors toolbox
SOMEONE MAKE THIS PLACEABLE IN THE SCENE EDITOR, and preferably with more doors.

Also, make sure they are sized properly, unlike the rocket silo.


Sat Jul 28, 2007 9:05 pm
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Joined: Wed Feb 21, 2007 8:01 pm
Posts: 128
Location: Belfast, Northern Ireland
Post Re: Doors toolbox
OK, here it is, placeable in the editor. Unfortunately, you can't have the edges in things.


Attachments:
Doors.rte.rar [16.66 KiB]
Downloaded 264 times
Sat Jul 28, 2007 9:34 pm
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Post Re: Doors toolbox
hey, i make a block that you can place the door to.... maybe i can get it come with the door like brain comes with brain room...


Sun Jul 29, 2007 10:47 am
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Joined: Sat Mar 17, 2007 9:17 pm
Posts: 128
Location: England, United Kingdom
Post Re: Doors toolbox
To get the door to come with a bunker module, you have to put this at the end of the bunker module (Or what thing you want placing)
Code:
   AddChildObject = ACDropShip
      CopyOf = Door1/2
      Pos = [Dunno]


Sun Jul 29, 2007 11:31 am
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Joined: Sat Jan 06, 2007 3:58 am
Posts: 346
Location: Germany
Post Re: Doors toolbox
I would not bother with the sliding doors, if you haven't made them already. I am releasing working sliding doors in my mod pack, and they work a bit better than dropship doors. When they are released everyone is free to use them, just credit me.


Sun Aug 05, 2007 6:15 pm
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Joined: Sat Mar 17, 2007 9:17 pm
Posts: 128
Location: England, United Kingdom
Post Re: Doors toolbox
Will they be retractable?


Sun Aug 05, 2007 6:48 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: Doors toolbox
Yeah, with the press of a button.


Mon Aug 06, 2007 1:22 pm
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Joined: Sat Mar 17, 2007 9:17 pm
Posts: 128
Location: England, United Kingdom
Post Re: Doors toolbox
Good, will they work in the style of the door on the brain room, or differently?


Mon Aug 06, 2007 1:28 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: Doors toolbox
Well, kind of, first you place a block in the gap where the door is supposed to retract. Then when you open/close the door, the door itself will retract from the block that you placed in the gap. Btw, I make more door variations people. Thanatos has alot work to do anyways since he's making a pack with alot of stuff and I dont think theyll come any time soon.

For instance: the hangar door would be great if someone made em.


Wed Aug 08, 2007 12:52 pm
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Post Re: Doors toolbox
Made the hangar door already.... :P
Although it is in my personal testing use... for now.


Tue Aug 14, 2007 8:18 am
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Joined: Fri Jun 15, 2007 7:19 am
Posts: 94
Post Re: Doors toolbox
I've modified the doors, a little.
1. They fit exactly with the backgrounds of the "door" bunker modules when placed in the editor.
2. They're invulnerable to damage. It was the easiest way to prevent them from accruing hundreds of bullet wounds and causing lag issues.
3. Minor sprite addition, so it's easier to see them in the Object Picker GUI.


Attachments:
File comment: Doors, vertical and horizontal.
FitDoors.jpg [31.16 KiB]
Downloaded 120 times
File comment: Fitted doors.
FitDoors.rte.rar [25.58 KiB]
Downloaded 214 times
Fri Aug 24, 2007 1:32 am
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Joined: Sat Mar 17, 2007 9:17 pm
Posts: 128
Location: England, United Kingdom
Post Re: Doors toolbox
SP2 wrote:
To get the door to come with a bunker module, you have to put this at the end of the bunker module (Or what thing you want placing)
Code:
   AddChildObject = ACDropShip
      CopyOf = Door1/2
      Pos = [Dunno]


This code, which I posted earlier, isn't working in Cortex Command, but it should be implemented soon. This is why the code for the Brain Vault is commented out.


Fri Aug 24, 2007 9:26 am
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Post Re: Doors toolbox
And it still works with it commented out... why?


Fri Aug 24, 2007 2:18 pm
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