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Scene Request- WW1 The trench war
Scene Request- WW1 The trench war
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warper
Joined: Sat Dec 23, 2006 5:53 am Posts: 80 Location: Coming to an asteroid field near you!
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you could just make it as an MAT file, then all you'd have to do would be mess around with paint and the brain placement. then you could work off of that.
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Thu Jun 21, 2007 7:25 pm |
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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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so everybody just gave up on makin this?
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Tue Jun 26, 2007 4:47 am |
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xmenmatt
Joined: Wed Jan 17, 2007 12:29 am Posts: 4
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I made the basic map without the explosives or barbed wire.
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Tue Jun 26, 2007 5:34 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Hmm...Would a very sharp material work for barbed wire?
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Thu Jun 28, 2007 8:27 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I don't know how that would work, if you pinned it then it would become terrain which cannot use sharpness.
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Thu Jun 28, 2007 8:32 am |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Hmm...I dunno, I have next to no programming knowledge, I'm picking it up though.I'll try and think of something.
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Thu Jun 28, 2007 8:35 am |
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xmenmatt
Joined: Wed Jan 17, 2007 12:29 am Posts: 4
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An actor might work. Sometimes when actors walk through each other they get hurt somehow. Just spawn a couple pinned actors that look like barbed wire to the ground that the guys have to walk through.
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Thu Jun 28, 2007 3:17 pm |
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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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What if you make small emiter things that shoot like 1 pixle away of invisible super sharp things that kill actors that walk into it, or does that not work?
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Thu Jun 28, 2007 10:06 pm |
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