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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Basic Mission Making Tutorial - Lessons 01-06, 08
Updated first 4 lessons for B24, enjoy
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Sun May 15, 2011 5:36 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Basic Mission Making Tutorial - Lessons 01-06, 08
These are amazing ^_^
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Thu Aug 04, 2011 4:35 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Basic Mission Making Tutorial - Lessons 01-06, 08
Which one do I need to learn from to make missions for B26? The B24 one?
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Wed Sep 21, 2011 10:02 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Basic Mission Making Tutorial - Lessons 01-06, 08
Yes, though it doesn't contain any information about the FoW systems, located here.
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Wed Sep 21, 2011 10:17 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Basic Mission Making Tutorial - Lessons 01-06, 08
Alright Roast, thanks.
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Wed Sep 21, 2011 10:23 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Basic Mission Making Tutorial - Lessons 01-06, 08
I wrote a little about FoW here - viewtopic.php?p=394281#p394281 , just didn't make separate tutorial mission. UPD: Updated everything for B26. Something worked fine since B24, but anyway I reuploaded them just to avoid confusion. If you think that this tutorial is not complete, just write what you want to learn about.
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Fri Sep 23, 2011 6:28 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Basic Mission Making Tutorial - Lessons 01-06, 08
At last I've got something to put in lesson 7 Lesson 7 - Making your mission compatible with faction files and library. Nothing really hard here if you made any missions. Just include libraries from Libraries, load them when mission starts. Init library with CF_InitFactions function and then create your troops with CF_SpawnRandomInfantry and CF_SpawnArmor. All unnecessary comments were removed. You can use whatever your need from my tutorials and any of my missions without asking any permissions. If you don't understend what the hell am I talking about here, checkout Tartarus and Blockwars missions, or Extended activities.
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Sat Oct 08, 2011 2:34 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Basic Mission Making Tutorial - Lessons 01-08
IN B30 THIS IS NO LONGER NEEDED, YOU SHOULD USE BUILT IN UI TO GET SELECTED TECHS
Lesson 9 - Using faction selection UI
I was asked to make a tutorial about using my UI libs in other mods, so here you go. You can use any code and libs from those tutorials without asking any permissions etc. Enjoy.
To make your own Faction UI-enabled mission you can just copy this whole tutorial amd then rename the folders where necessary.
If you need to port your existing mod you'll need to add the contents of the following files:
Terrains.ini Scenes.ini Scenes\UI.ini Scenes\UI.bmp Scenes\Scripts\UI.lua Factions\* Libraries\*
Don't forget to alter your activity, it must launch UI.lua file. Don't forget to include Libraries\UI.ini, it contains all UI elements.
As usual the whole tutorial is inside the mission itself, you should read comments Mission Activities.ini, UI.lua, MissionTut_09.lua.
Last edited by weegee on Fri Apr 18, 2014 1:26 pm, edited 1 time in total.
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Wed Sep 26, 2012 1:42 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Basic Mission Making Tutorial - Lessons 01-09
Lesson 10 - New stuff in B30.
Updating activities and techs to support tech selection UI in scenario setup UI. Reading preferred gold and fog of war settings. Creating bunker modules from Lua script.
Everything new is in MissionTut_10.rte\Scenes\Scripts\MissionTut_10.lua .
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Fri Apr 18, 2014 1:19 pm |
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