Getting my emitters to emit
I have a cave, it has dripping water emitters on some stalactites, but they don't drip. They just sit their on the stalactites like stuck up little shits and refuse to drip water like I've told them to.
The emitter is a quick edit of the eggsack found in the exploration mission. Can anyone see anything wrong with it? Is there some newbie mistake I've made?
Code:
AddActor = AEmitter
PresetName = Drippy
PinStrength = 10000
Mass = 15
GoldValue = 500
Buyable = 0
RestThreshold = 0
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Megacave.rte/Drip.bmp
FrameCount = 1
SpriteAnimMode = 1
SpriteAnimDuration = 400
SpriteOffset = Vector
X = 0
Y = 0
HFlipped = 0
EntryWound = AEmitter
CopyOf = Wound Bone Entry
ExitWound = AEmitter
CopyOf = Wound Bone Exit
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Bone
Resolution = 1
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Bone
Resolution = 4
Depth = 6
DeepCheck = 1
GibSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Actors/Chomp.wav
Priority = 2
EmissionsIgnoreThis = 1
EmissionDamage = 0
EmissionOffset = Vector
X = 0
Y = 1
AddEmission = Emission
EmittedParticle = MOPixel
CopyOf = Drop Brain Fluid
ParticlesPerMinute = 15
BurstSize = 0
Spread = 0
MaxVelocity = 1.0
MinVelocity = 0
PushesEmitter = 0
AddEmission = Emission
EmittedParticle = MOPixel
CopyOf = Drop Brain Fluid Dark
ParticlesPerMinute = 10
BurstSize = 0
Spread = 0
MaxVelocity = 1.0
MinVelocity = 0
PushesEmitter = 0
Team = 0
GibImpulseLimit = 25
GibWoundLimit = 50