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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Mid-activity skirmish
Is it possible to use a function like the .ini function AddActorSpawn during a scripted game to start some form of skirmish in the middle of a mission, or will I need to manually compute it in the script?
The wiki, as per usual, turned out a nil.
This problem has been kinda-sorted. Please read the following posts.
Last edited by Roast Veg on Mon Nov 29, 2010 5:29 pm, edited 1 time in total.
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Tue Nov 16, 2010 12:16 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Mid-activity skirmish
Well, Maginot starts spawning Dummies after a (very)short amount of time, I assume you could look at those scripts to figure out how to spawn units like that, and then just have something at a certain point in your mission activate the script.
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Mon Nov 29, 2010 12:44 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Mid-activity skirmish
If I recall correctly, Maginot had a couple of modes, all of which had the same spawns.
Mode 1 = Wait Mode 2 = Spawn left Mode 3 = Spawn Both Mode 4 = GTFO
So I'm not sure it's the best example of mid-mission spawn changes, more like a well-designed pause screen.
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Mon Nov 29, 2010 1:44 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Mid-activity skirmish
Ah, I forgot about Maginot. You're probably right, alpha.
It looks like it's all manual, not like I want at all. Ah, well. I'll see what I can do.
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Mon Nov 29, 2010 5:28 pm |
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