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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Incapped L4D characters
I need help with this... Basically i want to take the incapped part of the zombies 09' and put it into louis,francis,zoey and bill... so i can start on my l4d beta again...Please help if you know how...
Attachments:
File comment: Heres the zombies and all that from zombies 09'...
Zombies.rte.rar [4.32 KiB]
Downloaded 395 times
File comment: Its the l4d mod i need to have the actors be able to be incapped...no it doesnt have the infected files in it...srry
L4D.rte.rar [8.44 MiB]
Downloaded 407 times
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Fri Apr 02, 2010 7:30 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Incapped L4D characters
I'm going to take a blind stab at this and say you should PM Geti, the author of said Zombies '09 before making a public thread about it.
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Fri Apr 02, 2010 8:15 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Incapped L4D characters
Ive already tried...and he said he wont help...so i ask others to help...
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Fri Apr 02, 2010 8:36 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Incapped L4D characters
Essentially the only people likely to be able to help you are incredibly unlikely to want to help you.
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Fri Apr 02, 2010 8:45 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Incapped L4D characters
This is easy. Just copy over the lua script for the incap, and add the script path for your actors, I think. I've never used lua, so this is just a guess, but it should work.
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Fri Apr 02, 2010 7:05 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Incapped L4D characters
He did ask me. The reason I didnt was because it requires moving a MOSP into the effects.ini and recomiling all the .rtes he's split it into. Once you attach the script you'll have to make a few edits to how it places the "INCAPACITATED" logo, and make sure you've got the sprite in the right place. I don't have the time at the moment, so I suggested he make a topic here. I'm sure someone will be able to do it, I suppose it's a matter of motivation though.
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Sat Apr 03, 2010 12:31 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Incapped L4D characters
Ok...well im going to start out fresh and make newbie mods... Soo that way i can get a feeling of coding and all the stuff like lua.
newbie mods=mods that probably suck.
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Sat Apr 03, 2010 8:04 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Incapped L4D characters
pandastar994 wrote: newbie mods=mods that probably suck. Don't worry, everybody here sucked sometime ago, important fact its you make it for yourself, not like lafe, who released an insane amount of crappy-mods, he polished himself, but he has worst reputation than hitler...
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Sat Apr 03, 2010 9:30 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Incapped L4D characters
Well if you dont mind can you help me with this gun im making to get a feel for the coding...its really just the index...it says error at chechen assault rifle.rte/gun.ini or something like that...
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Sat Apr 03, 2010 5:39 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Incapped L4D characters
If it's erroring at that line it means there's something wrong with it. if it's just the index, then it's likely that the other file doesnt exist.
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Sat Apr 03, 2010 10:50 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Incapped L4D characters
You haven't designated a module name. Add this line below DataModule; [tab]ModuleName = whatever
Edit: You also have a spelling error on assault rifle. It refers to an .rte that doesn't exist.
Edit2: I don't have GunTemplate.rte, so I can't test any further than that, but try to avoid referencing anything other than Base.rte, or Vanilla .rtes at least. If possible, include everything in your mod.
Edit3: Lies, you don't need a module name. Items will just appear under an empty header.
Last edited by Petethegoat on Sun Apr 04, 2010 12:49 am, edited 2 times in total.
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Sat Apr 03, 2010 10:54 pm |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Incapped L4D characters
Please ignore the rifle because we fixed it its in minor mods now.SOOOO HAPPPYYY!!!! I made a mod!!!
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Sat Apr 03, 2010 10:58 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Incapped L4D characters
The minor mod dump version still has the two issues I mentioned above.
Are you sure you uploaded the right version?
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Sat Apr 03, 2010 11:01 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Incapped L4D characters
pandastar994 wrote: my l4d beta I just want to clarify... Are you implying, or perhaps even explicitly claiming, that the L4D mod you posted was yours?
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Wed Apr 07, 2010 5:33 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Incapped L4D characters
Azukki wrote: pandastar994 wrote: my l4d beta I just want to clarify... Are you implying, or perhaps even explicitly claiming, that the L4D mod you posted was yours? Or that he even got permission to use/modify said files?
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Wed Apr 07, 2010 5:40 am |
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