Duh102 wrote:
I'll give you a way that will work, you can make it.
Make an emitter that emits explosion type things. Attach this emitter to a bunkermodule, much like doors. Put the bunkermodule into the build menu.
K, I'll give that a try.
EDIT: That isn't working because I want an AEmitter to spawn another AEmitter that goes up and creates fire. At the moment, I can't get the first AEmitter to make
multiple second AEmitters, and the second AEmitter doesn't go up.