Author |
Message |
Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
|
Re: Minor Request Thread [Q&A]
This ain't a request for a mod so much as a thread, any tutorials on walkpaths?
Last edited by Kettenkrad on Sat Jan 01, 2011 12:38 am, edited 1 time in total.
|
Sat Dec 25, 2010 11:22 pm |
|
|
GuardianTempest
Joined: Fri Sep 03, 2010 1:53 am Posts: 67 Location: Philippines
|
Re: Minor Request Thread [Q&A]
The Giant Enemy Crab on the 'First Signs' mission as a buyable actor, also the thread where DSTech is described?
|
Mon Dec 27, 2010 5:56 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Minor Request Thread [Q&A]
1. Go into Wildlife.rte/Wildlife.ini, line 530 and change the number from 0 to 1. 2. Here
|
Mon Dec 27, 2010 6:12 am |
|
|
Zaits
Joined: Sun Jun 21, 2009 11:57 pm Posts: 32
|
Re: Minor Request Thread [Q&A]
GuardianTempest wrote: The Giant Enemy Crab on the 'First Signs' mission as a buyable actor, also the thread where DSTech is described? The Mega Crab is in wildlife.ini so just change it to buyable = 1Edit Nevermind. Anyone know if it's possible to have seperate doors in and out of a dropship? Set entrance and exit doors is what I mean.
|
Mon Dec 27, 2010 6:16 am |
|
|
Omeletter
Joined: Thu Jan 13, 2011 6:55 pm Posts: 36 Location: Earth
|
Re: Minor Request Thread [Q&A]
Anyone knows any mods involving civilians? Doesn't matter if it's B23 or B24.
|
Sat Jan 15, 2011 1:28 pm |
|
|
GuardianTempest
Joined: Fri Sep 03, 2010 1:53 am Posts: 67 Location: Philippines
|
Re: Minor Request Thread [Q&A]
Where's the TheaterOfDead thread?
|
Fri Jan 28, 2011 2:57 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Minor Request Thread [Q&A]
Zaits wrote: Anyone know if it's possible to have seperate doors in and out of a dropship? No. GuardianTempest wrote: Where's the TheaterOfDead thread? Yes.
|
Sat Jan 29, 2011 11:28 am |
|
|
GuardianTempest
Joined: Fri Sep 03, 2010 1:53 am Posts: 67 Location: Philippines
|
Re: Minor Request Thread [Q&A]
How do I make a jetpack more powerful?
|
Sun Feb 06, 2011 6:13 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Minor Request Thread [Q&A]
You make it emit particles at a faster rate or make the particles it emits heavier or make it emit particles at a higher velocity or make its burst larger or make its burst more quickly retriggerable or a combination of the aforementioned.
|
Sun Feb 06, 2011 11:00 am |
|
|
XavierStudios
Joined: Tue Feb 08, 2011 4:14 am Posts: 59
|
Re: Minor Request Thread [Q&A]
Snip.
|
Tue Feb 08, 2011 4:42 am |
|
|
Tim123H
Joined: Thu Feb 17, 2011 10:43 pm Posts: 2
|
Re: Minor Request Thread [Q&A]
The thin guy in "new(upscale)"
|
Thu Feb 17, 2011 10:50 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Minor Request Thread [Q&A]
|
Fri Feb 18, 2011 12:12 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Minor Request Thread [Q&A]
Tim123H wrote: The thin guy in "new(upscale)" That has yet to be made. That is a mock-up. Yes.
|
Fri Feb 18, 2011 7:35 am |
|
|
Tim123H
Joined: Thu Feb 17, 2011 10:43 pm Posts: 2
|
Re: Minor Request Thread [Q&A]
I know. That's why i'm requesting it.
|
Wed Mar 02, 2011 12:56 am |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Minor Request Thread [Q&A]
Grif wrote: If you've got a fairly simple question (it can be answered in a sentence or two) or you just want a fast answer without a full explanation, post here.
|
Wed Mar 02, 2011 1:07 am |
|
|
|