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 Randomizing gun sprites. 
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Joined: Wed Apr 16, 2014 8:53 am
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Post Randomizing gun sprites.
So, I'm trying randomize a gun's sprite in a similar manner to the Ronin's heads and stuff like that, and I tried that same script, but as I've found out, held devices are hard coded to default to their first frame of animation, so I'm wondering if there's something like a Self.defaultframe I could try and place into the sprite randomizing script that will fix this.


Tue Apr 16, 2019 12:55 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Randomizing gun sprites.
As far as I know, there's no way to modify the sprite directly or mess around with an HDFirearm's frame using Lua.

You could try using an attachable that has the different sprites and the gun is a plain rectangle or something, just to serve as something to get shot at.

There isn't any trickery needed to change magazine sprites, so that part is at least easy.


Tue Apr 16, 2019 3:19 am
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