Re: Deadbolt Headhunter - more damage on headshots
I know there's a damage multiplier that you can change in lua but I'm not exactly sure how you would use it to do what you want.
Here's the code from the gibdeathonly global script.
Code:
if IsAHuman(actor) then
actor.DamageMultiplier = 0
local human = ToAHuman(actor)
if human then
if human.Head then
human.Head.DamageMultiplier = 0
end
if human.FGArm then
human.FGArm.DamageMultiplier = 0
end
if human.BGArm then
human.BGArm.DamageMultiplier = 0
end
if human.FGLeg then
human.FGLeg.DamageMultiplier = 0
end
if human.BGLeg then
human.BGLeg.DamageMultiplier = 0
end
end
end