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 Arms and legs 
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Data Realms Elite
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Post Arms and legs
Now that accesing attachables with lua is easier, and we have also more functions and thingies, I was wondering, is it possible to detach the arms/legs from the torso with lua?
And another doubt I had is, can I "freeze" the legs or arms of a target making them staying at the same frame for a period of time with lua?

Thanks!


Fri Sep 09, 2011 7:11 pm
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Joined: Wed May 20, 2009 3:10 pm
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Location: Århus, Denmark
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Post Re: Arms and legs
Yes and yes

use the function Detach like this

Code:
if self.Leg ~= nil and self.Leg.ID ~= 255 then
  self.Leg:Detach()
end


And for the other just use

Code:
self.Status = 2


He may collapse in place, but other than that, it should work.


Thu Aug 02, 2012 7:18 pm
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Data Realms Elite
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Post Re: Arms and legs
Wow, you only took like, 1 year to answer! =P

I had forgot I had this idea, so I'm gonna troll around for a while with this. Thanks!


Thu Aug 02, 2012 10:42 pm
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Post Re: Arms and legs
Asklar wrote:
Wow, you only took like, 1 year to answer! =P

I had forgot I had this idea, so I'm gonna troll around for a while with this. Thanks!


Ha, I just looked through the unanswered posts, and I didn't realize it was that old :P


Fri Aug 03, 2012 6:40 am
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Joined: Fri Aug 03, 2012 1:59 am
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Post Re: Arms and legs
Meganercro. xD

akblabla, could you explain what it means if the ID is 255? I'm having issues related to it.

Edit: Nevermind, problem solved!


Wed Aug 08, 2012 9:04 pm
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