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Question : http://868000.nnhp.asia/viewtopic.php?f=73&t=14245 |
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Author: | Fallschirmjager [ Sat Apr 11, 2009 8:56 pm ] |
Post subject: | Question : |
Is it possible to make the computer exclusively use a single faction mod and it's weapons? If so, please explain to me how. I'm looking to make it so I can do Orks vs Spacemarines or BF vs Darkstorm. Also, is it possible to just straight remove items from a faction without causing problems with the .rtf? Like if I wanted to remove dreadnoughts, could I just remove the .ini and the corresponding folder? |
Author: | mail2345 [ Sat Apr 11, 2009 10:52 pm ] |
Post subject: | Re: Question : |
Err, I recommend Buyable=0 over comment out and delete ini. There is always the danger of inter-ini object dependence. And for the first part, yes. Just set up Activities. There is a guide somewhere. Or if you wanted it for lua, then just use some spawn code. FortMagalar is a good example. |
Author: | Geti [ Sun Apr 12, 2009 11:52 am ] |
Post subject: | Re: Question : |
to prevent what mail said from confusing you, add the line Code: Buyable = 0 Code: AddActor = ACrab PresetName = Name Buyable = 0 all good. |
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