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Trampoline (not going to be released WIP) http://868000.nnhp.asia/viewtopic.php?f=73&t=12060 |
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Author: | Grif [ Sun Aug 24, 2008 6:17 am ] |
Post subject: | Trampoline (not going to be released WIP) |
So I took Prom Grounds and modified it and made a trampoline. It's extremely basic Lua but a nice idea of what you can do with just a zone and some velocity coding. Keep in mind this is a hundredth of a thousandth of a tenth percent of the tip of the iceberg with Lua. But some people on IRC wanted me to release it. And it IS fun to mess with. Note: trampoline is invisible. But it will affect you if you believe in it. It affects the AI, too. Oh, and you have to manually place a brain, even though there's one in the silo. |
Author: | RyaWolf [ Sun Aug 24, 2008 6:28 am ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
Umm where is the trampoline located? In the base or in the air? |
Author: | Grif [ Sun Aug 24, 2008 6:31 am ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
It's about 150 pixels above the ground. Once you hit it or go past it you'll notice. |
Author: | RyaWolf [ Sun Aug 24, 2008 6:47 am ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
Grif wrote: It's about 150 pixels above the ground. Once you hit it or go past it you'll notice. Yeah i just noticed the "Magical" Trampoline and it made my ship explode... |
Author: | Sixteen [ Sun Aug 24, 2008 7:12 am ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
I can't find it. I also tried to increase the area size, but it still doesn't work. |
Author: | Grif [ Sun Aug 24, 2008 7:44 am ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
You have to come at it from above. Spawn a rocket and fly downward at a fairly slow velocity and you should notice it. |
Author: | Sixteen [ Sun Aug 24, 2008 8:30 am ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
Is it above a certain spot, or is it across th entire map? It's not working. |
Author: | WonderCody [ Sun Aug 24, 2008 8:36 am ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
Make sure you open the scene from the Campaign menu. |
Author: | Sixteen [ Sun Aug 24, 2008 9:19 am ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
Thats probably it. EDIT: That was it. Thanks. |
Author: | brinlarden [ Mon Aug 25, 2008 12:55 am ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
this is so win. try filling up your ships with hundreds of crabs : D |
Author: | smithno13 [ Mon Aug 25, 2008 1:47 pm ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
I managed to beat the trampoline with an upside down rocket, full thrusters, and 2 MPAMs fully loaded with gear. Of course, the rocket crashed, but the MPAMs didnt mind. |
Author: | Grif [ Wed Aug 27, 2008 1:02 am ] |
Post subject: | Re: Trampoline (not going to be released WIP) |
I added a number of ways to "beat" it. If your horizontal velocity is above fifty when you hit the trampoline, it'll let you through. And stop your momentum. |
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