View unanswered posts | View active topics It is currently Sun Dec 01, 2024 4:34 am



Reply to topic  [ 2 posts ] 
 Fleeing AI 
Author Message
User avatar

Joined: Sun Oct 29, 2006 4:26 am
Posts: 298
Reply with quote
Post Fleeing AI
Simple enough - Is there a way to make actors flee from enemies rather than walking towards them?


Tue Jul 24, 2012 6:59 pm
Profile YIM WWW

Joined: Fri Dec 30, 2011 3:33 am
Posts: 276
Reply with quote
Post Re: Fleeing AI
Sure- give them a pathfinding order that takes them to a point that's further away from the enemy. Look at the pathfinding code in HumanBehaviors.


Tue Jul 24, 2012 7:02 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.025s | 13 Queries | GZIP : Off ]