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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Fleeing AI
Simple enough - Is there a way to make actors flee from enemies rather than walking towards them?
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Tue Jul 24, 2012 6:59 pm |
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xenoargh
Joined: Fri Dec 30, 2011 3:33 am Posts: 276
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Re: Fleeing AI
Sure- give them a pathfinding order that takes them to a point that's further away from the enemy. Look at the pathfinding code in HumanBehaviors.
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Tue Jul 24, 2012 7:02 pm |
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