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Skrimish Activities http://868000.nnhp.asia/viewtopic.php?f=72&t=19646 |
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Author: | LeonXross [ Mon Aug 30, 2010 11:37 pm ] |
Post subject: | Skrimish Activities |
Ok so I've disabled the Skirmish in Base.rte and Missions.rte and I still get the vanilla actors. I disabled UniTec's and I can't really think of anything else to do. The other activities in the other mods are activated. Anybody have any other suggestions? |
Author: | SneakyMax [ Tue Aug 31, 2010 4:32 am ] |
Post subject: | Re: Skrimish Activities |
Disable mods one by one until you find the one (or more) that are insisting on you using the default actors, and then either don't use that mod, or find the activities file it is including and comment it out. |
Author: | LeonXross [ Tue Aug 31, 2010 6:07 pm ] |
Post subject: | Re: Skrimish Activities |
That's what I've been doing. So I just figured out that the Astro mission has a bit of bug I think? So the activities file that it has, when its activated, I can play Astro and the vanilla skirmish is on. When I comment it in the index, Astro doesn't show up on the Campaign screen but the vanilla activities is off. |
Author: | 411570N3 [ Wed Sep 01, 2010 5:58 am ] |
Post subject: | Re: Skrimish Activities |
It's not really a bug if you have to modify the mod to make it occur. It just so happens documentation wasn't included to tell the user not to use that Activities.ini. |
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