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Fighting other factions (mod) http://868000.nnhp.asia/viewtopic.php?f=72&t=14004 |
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Author: | Shakken [ Fri Mar 20, 2009 8:05 pm ] |
Post subject: | Fighting other factions (mod) |
I want to fight bear federation. explain plz. |
Author: | Flammablezombie [ Fri Mar 20, 2009 8:10 pm ] |
Post subject: | Re: Fighting other factions (mod) |
Ask for an activities.ini. put it in the index to include LAST. Comment out any activities you may have included in any mods to missions.rte. Enjoy. |
Author: | Shakken [ Fri Mar 20, 2009 9:08 pm ] |
Post subject: | Re: Fighting other factions (mod) |
so basically, you're saying paste the bear federation activities.ini, then save the normal activities.ini? |
Author: | Flammablezombie [ Fri Mar 20, 2009 9:57 pm ] |
Post subject: | Re: Fighting other factions (mod) |
If you already have an activities.ini for BF, then do the following: 1)Check the BF index, and look for this line: Code: Includefile = BF.rte/activities.ini Or something similar. If it looks like this: Code: // IncludeFile = BF.rte/activities.ini Then remove the Code: // 2) Check missions.rte and go to index.ini. put the Code: // Before a line reading Code: IncludeFile = Missions.rte/Activities.ini 3) Check any other mods that have a file called activities.ini or something like that. Do the same as you did with Missions.rte. 4) If that doesn't work, take 2 painkillers and call me in the morning. |
Author: | PoSDrums [ Sat Mar 21, 2009 3:11 am ] |
Post subject: | Re: Fighting other factions (mod) |
Could someone please explain this as simply as possible step-by-step? I keep having to fight AAL and I want some variety like orkz or bear federation. I read the previous posts but I couldnt understand. I'm dumb :[ |
Author: | Duh102 [ Sat Mar 21, 2009 3:41 am ] |
Post subject: | Re: Fighting other factions (mod) |
It seems like there should be a tutorial topic for this by now, so many people ask about it. Apparently the wiki one isn't enough. Time to make one. Maybe this one will actually work. |
Author: | PoSDrums [ Sat Mar 21, 2009 4:10 am ] |
Post subject: | Re: Fighting other factions (mod) |
Wheres the wiki one? I searched factions and couldnt find it. |
Author: | Duh102 [ Sat Mar 21, 2009 4:54 am ] |
Post subject: | Re: Fighting other factions (mod) |
The article you're looking for is here. And I just made a thread here. Both describe the same process, though Grif's guide on the wiki is a little more in-depth so might be more helpful. |
Author: | Shakken [ Sat Mar 21, 2009 1:39 pm ] |
Post subject: | Re: Fighting other factions (mod) |
Well, simply put... I got AAL3, and it had it as default fighting them. SO, I want to make it Bear Federation. how do you suppose I remove AAL3 from my green side? |
Author: | Duh102 [ Sat Mar 21, 2009 1:44 pm ] |
Post subject: | Re: Fighting other factions (mod) |
Shakken wrote: How do you suppose I remove AAL3 from my green side? Go into AAL.rte (or whatever it is called now), into Index.ini, and put // in front of the line reading something like "IncludeFile = AAL.rte/Activities.ini". |
Author: | Shakken [ Sat Mar 21, 2009 1:48 pm ] |
Post subject: | Re: Fighting other factions (mod) |
do you mean like //insertwords or // insertwords |
Author: | Duh102 [ Sat Mar 21, 2009 1:49 pm ] |
Post subject: | Re: Fighting other factions (mod) |
Either way. As long as they're in front of the actual text. |
Author: | Shakken [ Sat Mar 21, 2009 1:50 pm ] |
Post subject: | Re: Fighting other factions (mod) |
now, I am guessing I do the opposite for bear federation (seems correct) |
Author: | Duh102 [ Sat Mar 21, 2009 1:53 pm ] |
Post subject: | Re: Fighting other factions (mod) |
If it has an activities.ini included. I haven't downloaded it in a while so I'm not sure. If it does not have an activities.ini, you'll have to make one or ask for one. |
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