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activities help http://868000.nnhp.asia/viewtopic.php?f=72&t=13270 |
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Author: | 10050 [ Thu Jan 01, 2009 12:17 am ] |
Post subject: | activities help |
is there a new way to do this? i added necessary things to the index ini and the activities ini, but it still spawns the vanilla actors. it even does this when i remove the activities ini entirely! |
Author: | MaGmA [ Thu Jan 01, 2009 2:15 am ] |
Post subject: | Re: activities help |
Make sure you're stopping both Base.rte/Activities.ini AND Missions.rte/Activities.ini. Only thing I can think of. |
Author: | Duh102 [ Thu Jan 01, 2009 2:19 am ] |
Post subject: | Re: activities help |
Activities.ini in Base.rte is no longer used. If you look inside, it defines a robot2 with a pistol, riot shield, and heavy digger. The one you want to disable is the missions.rte version. If you want to keep the missions, though, you have to go in and start a block comment before "AddActivity = GABaseDefense" and end it at the end of the file. EDIT: In case you don't know, a CC block comment begins with /* and ends with */ You may be more familiar with one-line comments, // EDITEDIT: This probably belongs in support, rather than general. I dunno. |
Author: | Kelas [ Thu Jan 08, 2009 6:43 am ] |
Post subject: | Re: activities help |
Please read the FAQ for information on how to have the CPU AI use installed mods. |
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