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The Academy of Arcane Arts - Void Wanderers Update v1.2.0
http://868000.nnhp.asia/viewtopic.php?f=61&t=45960
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Author:  The Decaying Soldat [ Sun Jun 07, 2015 4:51 pm ]
Post subject:  The Academy of Arcane Arts - Void Wanderers Update v1.2.0

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Greetings! Traveller!
We bring you The Academy of Arcane Arts! An absolutely magical alternative for space age warfare.


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This mod features spell and mana mechanics, coupled with bomb and trap crafting system. Equip your mages with magical artifacts of your choice and let loose! From crushing people with a giant stone fist, or summoning a zombie army, we have you covered.



See our mighty wizards in action below!



But that's not all, curious adventurer! This is our full catalog:



Using spells is very different from using a gun, so

Please go through tutorials below before attempting magic.


How to use spells:


How to craft and use traps:


DOWNLOAD and hope you ENJOY!


(Comments and suggestions are much welcomed)


Additional info below, for those who are curious-er:
Global Scripts:

Actors:

Weapons

Tools

Bombs


This mod has partial support to the Unmapped Lands 2 mod, albiet with minor graphical and sound bugs.

Steam Workshop Link


Download page for all versions.

Credits:
Nexushub - programming, ideas, testing, sprites
The Decaying Soldat - sprites, support
Duh102, Gotcha - WizCorp (the basis of this mod)
Westwood Studios(Rest in Peace) - sounds, ideas from Nox
p3lb0x, shook - used homing bullets from High Impulse Weapon System minor mod
hackcraft.de, opengameart.org - futhark runic symbol alphabet

Author:  Duh102 [ Sun Jun 07, 2015 11:38 pm ]
Post subject:  Re: The Academy of Arcane Arts - AAA - All Articles Arcane V1.00

Nice to see the ideas in WizCorp brought back to life and expanded upon. Looks very nice.

Author:  cybershadow0 [ Mon Jun 08, 2015 6:45 am ]
Post subject:  Re: The Academy of Arcane Arts - AAA - All Articles Arcane V1.00

Amazing Mod!! :D

Author:  p3lb0x [ Mon Jun 08, 2015 4:16 pm ]
Post subject:  Re: The Academy of Arcane Arts - AAA - All Articles Arcane V1.00

Real nice use of negative glows, long time since I have seen those used.

Author:  terminator44 [ Tue Jun 09, 2015 12:37 am ]
Post subject:  Re: The Academy of Arcane Arts - AAA - All Articles Arcane V1.00

Just...wow. :shock: This is one of the best mods in all CC, certainly the best magic mod. The only complaint I have is that the Earth Magic's charge times seem a little long, but otherwise it is perfect.

Author:  scrdest [ Tue Jun 09, 2015 11:56 am ]
Post subject:  Re: The Academy of Arcane Arts - AAA - All Articles Arcane V1.00

Modding at its finest, well done.

Author:  Nexushub [ Tue Jun 09, 2015 5:26 pm ]
Post subject:  Re: The Academy of Arcane Arts - Void Wanderers Update v1.1.2

With the new update, we have also added the mod to steam workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=458122658

The slow charging of earth spells has been addressed, there is also a new spell (Frost Star) and new spell-infusable item (Roller Spellbomb) along with many other changes.

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Changelog



Edit: Now has partial Void Wanderer support!

Author:  Bad Boy [ Thu Jun 11, 2015 12:18 am ]
Post subject:  Re: The Academy of Arcane Arts -AAA- UPDATED V1.1.1

This is pretty spectacular, excellent job all round.

There are some balancing issues in terms of price and damage, and it'd be nice if your summons would mimic your ai mode (unless they do this and I didn't notice) or there was a way to make them go in a specific direction instead of sitting there but other than those minor quibbles there's not much to criticize.

I'm looking forward to any future additions!

Author:  The Decaying Soldat [ Sat Jun 27, 2015 5:56 pm ]
Post subject:  Re: The Academy of Arcane Arts - Void Wanderers Update v1.1.3

UPDATED!

Most importantly, there is no need to manually revamp the spell system for Void Wanderers now.
Also added is a mana crystal bunker module, as well as potions.

Thank you for the support, more comments are welcome!

Author:  The Decaying Soldat [ Sat Nov 07, 2015 2:00 pm ]
Post subject:  Re: The Academy of Arcane Arts - Void Wanderers Update v1.1.3

Version 1.2.0 is online!

- Added spell mechanism to work with Mechanisms mod:
viewtopic.php?f=61&t=46006
- Added new Aphid Demon actor with built-in Magicka style casting system
- Status effects added (e.g. burn, wet, poisoned)
- Buy menu items (with teleport glyph as craft) can now be directly teleported to a summoning circle (summoning spell). Blink will also teleport the actor to the summoning circle
- Firebolt, air bolt and arcane missile now less likely to gib your own actor
- [~] key. number keys, and controller center button can now switch spells

You can read the Readme, ActorSpecs and StatusSpecs for more detail.

Author:  Miggles [ Mon Nov 09, 2015 4:41 am ]
Post subject:  Re: The Academy of Arcane Arts - Void Wanderers Update v1.2.0

upheaval and fist of vengeance seem to bug out when trying to use them on a warden with an elemental grimoire, i cannot cast upheaval and it flickers on my spell selection screen, and fist of vengeance will not add itself to my spellbook at all

Author:  Miggles [ Mon Nov 09, 2015 5:02 am ]
Post subject:  Re: The Academy of Arcane Arts - Void Wanderers Update v1.2.0

is there a way to not die after swarm form? idgi

also, several spells, i cant tell you which cus im not sure, seem to cost no or 1 mana when it should be more. or is that just spell efficiency or w.e?

Author:  Someone64 [ Fri Nov 13, 2015 8:21 am ]
Post subject:  Re: The Academy of Arcane Arts - Void Wanderers Update v1.2.0

Wow, you're putting out a lot of really cool mods. An absolute modding machine. I love how many spells there are in this mod and experimenting with the tools you can enchant stuff with and how some stuff just work terribly with them and others, better.

Also, I've encountered a bug. It happens when you get the fist of vengeance in the latest version of this mod. Didn't used to happen before the Mechanisms update.



Trying to cast causes the screen to go absolutely nuts.

Miggles: The swarm form of the new crab unit allows you to fly around. You can turn back to normal by touching the ground or just selecting another unit. You can fix your head when you lose it the same way.

I wish the new unit didn't always stay upright as it's hard moving up or down any incline and make them as unusable as human actors in Orbit Lands.

EDIT: Version history says you fixed a bug for acid rain and fist of vengance. Might have broken something in the process.
EDIT2: Goddamnit I didn't read Miggles's post.

Author:  Nexushub [ Wed Mar 02, 2016 1:45 am ]
Post subject:  Re: The Academy of Arcane Arts - Void Wanderers Update v1.2.0

Seems the download was blocked by Mediafire for some reason, I reuploaded the latest version here.

Author:  asdedo [ Thu Mar 10, 2016 9:07 pm ]
Post subject:  Re: The Academy of Arcane Arts - Void Wanderers Update v1.2.0

dude , this is a great mod ! , but mediafire dont let me download it :c

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