Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Mobility V11 [Quick fix II]
Hi everyone,
As you may already have noticed the way AHumans move in CC is quite sluggish and frustrating, at such an extent that players almost never walk and always fly, but this can be solved, here is my attempt at it: it's not perfect but it makes the game much more enjoyable and allows for quick paced dynamic infantry fights. The actor is obviously a placeholder, but any AHuman can be equipped with this technology(just attach the script).
Edit: Now they can roll too(press crouch+direction):
And they can climb on eachother:
Edit-2: And now they can stand on dropships:
Edit-3: Added the abbility to jump:
Offensive jump(just jump at your enemy):
I find it very enjoyable to play with this actor in one man army, that's why I included a modified one man army activity in this: it's called One Runner Army. I just added a modified version of massacre with these soldiers, also they won't spawn directly over your brain. It's called Runner Massacre.
Here is a video of it, unfortunately the huge lag caused by fraps prevents the increased mobility from being distinctly seen:
Download:
Attachment:
File comment: no more red line Mobility11.rar [7.32 KiB]
Downloaded 4924 times
Old:
Attachment:
File comment: Quick fix MobilityV10.rar [7.32 KiB]
Downloaded 794 times
Attachment:
File comment: __________ _Added a jetpack version of the runner Mobility9.rar [26.79 KiB]
Downloaded 5048 times
File comment: __________ _Dropship walk added Mobility5.7z [15.57 KiB]
Downloaded 605 times
As always you are free to use this in your mods as long as you credit me.
Last edited by Mehman on Tue Feb 12, 2013 3:26 pm, edited 23 times in total.
Mon Sep 12, 2011 12:33 pm
Shadoze
Joined: Sun Sep 11, 2011 7:15 am Posts: 26 Location: Tatooine
Re: Mobility
Really nice mod. I havent tried it yet because im not at home but from the video it seems that it is well done. Love your mods dude.
Mon Sep 12, 2011 4:04 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Mobility
Thanks, I just updated it so that it's a bit more reliable on irregular terrain..
edit: _added the ability to roll(crouch+direction) _added slow health regeneration
Mon Sep 12, 2011 7:08 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Mobility
Wow, this is cool.
It's like he is doing parkour, mobility is just so awesome with this thing. The only thing I think it's wierd with this is that sometimes it looks like it's floating around.
EDIT:
Man, this is so good. Ground movement should always be like this, now I barely ever jetpack with this thing. If I want to get over an obstacle I roll over it, if it is too high I jetpack, but still, I can move around freely and quickly.
EDIT2:
Oh lol, if you time correctly a roll and then jetpack you will get some sort of extra-beggining-boost with the jetpack, and you will move faster upwards for a short while.
Mon Sep 12, 2011 8:20 pm
scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
Re: Mobility
How many internets do I owe you, again? The one man army thing is brilliant, reminds me of some kind of action movie! THAT's how the movement should be done!
Mon Sep 12, 2011 8:31 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Mobility
Thanks for your nice comment,
Asklar wrote:
The only thing I think it's wierd with this is that sometimes it looks like it's floating around.
I know, but I don't see how to prevent that.
also I just added a new possibility:
Mon Sep 12, 2011 9:16 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Mobility
No ♥♥♥♥ way! Mehman, do you know what you just created?
Moving plataforms and lifts and thingies for base transport and stuff!
HOW CAN THIS BE THE MO COLLISIONS ARE NOT BREAKING YOUR LEGS I THINK I'M GOING TO EXPLODE MYSELF AAAAH
Mon Sep 12, 2011 9:18 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Mobility
For now it just works with ACDropships, but it can be easily modified to walk on other things too.
Roast Veg wrote:
HOW CAN THIS BE THE MO COLLISIONS ARE NOT BREAKING YOUR LEGS I THINK I'M GOING TO EXPLODE MYSELF AAAAH
It's lua, not really MO collisions.
Mon Sep 12, 2011 9:19 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Mobility
Mehman, you just added a WHOLE NEW DIMENSION ON MOVEMENT IN CORTEX COMMAND.
Mon Sep 12, 2011 9:27 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Mobility
Asklar wrote:
Mehman, you just added a WHOLE NEW DIMENSION ON MOVEMENT IN CORTEX COMMAND.
That was the aim of this mod, I'm glad to have succeeded.
Mon Sep 12, 2011 9:36 pm
???????
Joined: Thu Sep 01, 2011 10:29 am Posts: 2
Re: Mobility
When i download it and try to unzip it it says its corrupted and i unzipped it anyway, but all the files were empty.
Mon Sep 12, 2011 10:47 pm
nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
Re: Mobility
oh man what have you guys been doing while I am off.... OMG DROPSHIP SURFING, mehman is king. lol but seriosly this is gonna add a whole new dimension to modding, thanks for this also nonsequitorian would you mind uploading a copy of that supercombo thing you were talking about?
Mon Sep 12, 2011 11:08 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Mobility
Dude.
1)Go to zombie cave. 2)Get a browncoat runner equipped with an uzi. 3)Rush into the cave. 4)Beat the level in record time.
Running with this guy firing at everything is like an adrenaline rush.
Tue Sep 13, 2011 12:21 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Mobility
OMG GREAT IDEA!
I'll test it out.
EDIT:
Lol, I tested it with the go-to AI in a straight line, they both ran and pushed each other, they made some roll and the head of one blew up.
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