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Rifts- higher dimensional panic rooms http://868000.nnhp.asia/viewtopic.php?f=61&t=17034 |
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Author: | lafe [ Mon Nov 02, 2009 12:33 am ] |
Post subject: | Rifts- higher dimensional panic rooms |
BILLY MAYS HERE! NOW YOU CAN HIDE YOUR TROOPS AND BRAIN, MAKING THEM INCONSPICUOUS AND SAFE! : pics: Nothing something. totally invisible, invincible (by non luad means), and cheap, an rift room can be bought under bunker systems. place it, walk a unit above it, switch to it, and click fire, and they will be sucked into a higher dimension! rifts can be destroyed by a special charge found under bombs. enjoy! Attachment: |
Author: | Grif [ Mon Nov 02, 2009 12:49 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
AddActor = ACRocket CopyOf = Crate PresetName = Rift GetsHitByMOs = 0 Scale = 0.01 |
Author: | DrLuke [ Mon Nov 02, 2009 1:03 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
Grif wrote: AddActor = ACRocket CopyOf = Crate PresetName = Rift GetsHitByMOs = 0 Scale = 0.01 My seal of approval: ![]() |
Author: | Boba_Fett [ Mon Nov 02, 2009 1:25 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
Well, I had hope for you Lafe. |
Author: | Levelx [ Mon Nov 02, 2009 1:25 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
Quote: GetsHitByMOs = 0 10000 hours in notepad ![]() |
Author: | lafe [ Mon Nov 02, 2009 1:36 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
9 months ago, everyone would have loved this. This mods not so great, but I found it fun to jump out of the air behind my clueless friend. |
Author: | Contrary [ Mon Nov 02, 2009 1:36 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
It's still a fairly creative idea. |
Author: | Morbo!!! [ Mon Nov 02, 2009 1:44 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
Grif wrote: AddActor = ACRocket CopyOf = Crate PresetName = Rift GetsHitByMOs = 0 Scale = 0.01 You should never have been banned <3 |
Author: | Disst [ Mon Nov 02, 2009 1:44 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
Better than Hallowveska. |
Author: | lafe [ Mon Nov 02, 2009 2:37 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
I don't get why everyones so po-d. It may not have taken much effort, but its a good idea, and it works properly. |
Author: | wiffles [ Mon Nov 02, 2009 2:41 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
Maybe everyones annoyed because its not really worth an entire thread to place one thing up. Instead of this, you could expand the idea, wait around untill you make more, and put a huge pack of mods up like Shook, or you could put it in the mod dump. ![]() |
Author: | lafe [ Mon Nov 02, 2009 2:50 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
wiffles wrote: Maybe everyones annoyed because its not really worth an entire thread to place one thing up. Instead of this, you could expand the idea, wait around untill you make more, and put a huge pack of mods up like Shook, or you could put it in the mod dump. ![]() PacOCrap it is! I've got enough unrealesed stuff to do it. |
Author: | TomThom [ Mon Nov 02, 2009 3:06 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
no reason to rip for simplicity. it's good for those of us who like to test how long we can survive with one basic clone without the need for a dstech bunker or a brain to attract everything into the earth or some extensive and hard to build complex. |
Author: | CrazyMLC [ Mon Nov 02, 2009 3:11 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
At least he went far enough to make a bomb to destroy it. I'll download. |
Author: | Grif [ Mon Nov 02, 2009 3:30 am ] |
Post subject: | Re: Rifts- higher dimensional panic rooms |
function Create(self) for actor in MovableMan.Actors do if actor.PresetName == "Rift" then actor:GibThis(); end end end PS lafe put all your mods in one thread please stop posting new threads for each uh shining example of quality modding yeah that's the word |
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