Data Realms Fan Forums http://868000.nnhp.asia/ |
|
Kain Highwind, Commander of the Baron Dragoons http://868000.nnhp.asia/viewtopic.php?f=61&t=15686 |
Page 1 of 2 |
Author: | LowestFormOfWit [ Thu Jul 02, 2009 5:58 pm ] | ||
Post subject: | Kain Highwind, Commander of the Baron Dragoons | ||
http://finalfantasy.wikia.com/wiki/Kain_Highwind Large Picture Here Arguably the most memorable character from Final Fantasy IV, Kain Highwind has somehow found his way into Cortex Command: ![]() Kain in Air. Kain Highwind comes equipped with his Lance and has a large jump in place of a jetpack. Here's a large GIF of Kain in action: ![]() Hope you all enjoy. Next updates will probably be the two animated segments: the small cape, hair, and perhaps an alt-fire to the lance to make it throwable. Credit to Darlos9D for letting me recolor his Shogun torso.
|
Author: | Roon3 [ Thu Jul 02, 2009 6:16 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
Oh nice, Kain is awesome. I suggest you make him jump when on ground only. Edit: This reminds me I still need to my finish FFIV DS. |
Author: | CrazyMLC [ Thu Jul 02, 2009 6:19 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
Now I need to play 4. I own all the numbered final fantasies, but I've only played/beaten 3 of them. :/ |
Author: | LowestFormOfWit [ Thu Jul 02, 2009 6:20 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
Roon3 wrote: Oh nice, Kain is awesome. I suggest you make him jump when on ground only. I would've done this, but it's incredibly difficult for him to dodge shots in mid air without being able to jump elsewhere. |
Author: | Franchan [ Thu Jul 02, 2009 6:26 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
a bit overpowered am i right? how about making his jump smaller looks great though ![]() |
Author: | LowestFormOfWit [ Thu Jul 02, 2009 6:29 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
Try beating any mission with just him and his lance, then tell me he's overpowered. ![]() Oh, and Kain can take really high falls. His ImpulseLimits and JointStrengths on his legs are high. |
Author: | Roon3 [ Thu Jul 02, 2009 6:30 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
In Final Fantasy he can reach the sky with one jump... |
Author: | ProjektTHOR [ Thu Jul 02, 2009 9:56 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
I lol at LFOWs avatar changing with his releases. It's a nice touch. |
Author: | Franchan [ Thu Jul 02, 2009 10:15 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
LowestFormOfWit wrote: Try beating any mission with just him and his lance, then tell me he's overpowered. ![]() Oh, and Kain can take really high falls. His ImpulseLimits and JointStrengths on his legs are high. good argument. trying now EDIT: O.o 210 for this??? lolz jk jk jk hm... you know how he can take high falls? keep it that way but give him a custom final fantasy jetpack. the jumping is super hard to control but i did beat an [easy] mission with his weapon. i ordered kain, tryed out his jumping thought it was too hard to control so i dropped the weapon, gave it to the brain then fried kains head with the weapon [lol] then flew through the zombie cave zapping anything in my way [or under me] i love the weapon but can you fix kain up a bit [he's way too easy to kill] very nice mod [weapon+sprite] it can be used as a digger too. [can you make it a separate buyable weapon?] |
Author: | CrazyMLC [ Thu Jul 02, 2009 10:17 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
He's a little easy to kill for someone wearing a suit of armor. |
Author: | Franchan [ Thu Jul 02, 2009 10:42 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
oh ya for 200 oz -he should be more durable -but stay light and good falling resistance |
Author: | LowestFormOfWit [ Fri Jul 03, 2009 6:10 am ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
I just didn't want to make him overpowered. Honestly I can beat most missions with him. Once you get the hang of the jump and how to aim it, he becomes pretty deadly. I'll look into making him a little more durable though. |
Author: | CrazyMLC [ Fri Jul 03, 2009 8:04 am ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
His body should be made of bone or metal, being that he is wearing armor. |
Author: | LowestFormOfWit [ Fri Jul 03, 2009 6:34 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
I've given him a better material to work with. He's a little more durable now, but I really made him to be true to form. You'll have to get skilled with him if you're going to make him your One man army actor. |
Author: | CrazyMLC [ Fri Jul 03, 2009 8:43 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
Yeah, I know, I'm the protagonist type when it comes to CC. >_> Looking good, harder materials make him last a bit longer! |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |