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TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak* http://868000.nnhp.asia/viewtopic.php?f=61&t=15234 |
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Author: | Miles_T3hR4t [ Sun Jun 07, 2009 6:06 am ] |
Post subject: | TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak* |
Tradestar: A Space faring corporation who sells crafts, weapons, clones, robots, and transportation, serving as a hub between space-faring people. *flak- No pun intended with my threads getting flak from so many. ---EDIT--- FOR THE LOVE OF GOD POST! Extra-dimensional space pirates have taken over a local tradestar station, and factory, and are wreaking havoc. They brought there own weapons, and even revived a few old ones. The result is more weapons, more tools, and stronger bunkers. Such wonderful inventions as: The Devastator The Space Musket The Pirate Bomb The Zero Point Gravity Well Launcher (Now with improved Glow) Neutrino Grenade There is also, a Concrete bomb, and new bunker modules (Double thick, and double thick & double size) that all line up perfectly to vanilla content. (pictured below) GET IT NOW!!!* Attachment: *Also included are: A new scene A new set of activities Semi-functional deployable cover thats disabled because it wasn't quality or finished Unfinished missions Miles T3h R4t's Patented Pre-fab glow set and most important. Miles t3h r4t's Super Glow Tutorial! --Edited on June 12th-- Here is the updated .rte Attachment: |
Author: | Kelas [ Sun Jun 07, 2009 6:09 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
This actually looks pretty damn nice. Will test and give opinions. Edit: The glowy orb gun (can't be assed enough to remember the name or go look at it) is fun to use, love the glows and sounds, but isn't too effective in terms of killing, at least, in my Tutorial bunker testings. The devastator is, well devastating. Concrete bomb is nice and spreads concrete out quite nicely, but tends to get stuck and either not spray concrete or spray very littly. That's all I've tested sofar. Pretty good, fun to use. -Imitates the glowy ball noises- |
Author: | Miles_T3hR4t [ Sun Jun 07, 2009 6:33 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
Kelas wrote: This actually looks pretty damn nice. Will test and give opinions. Edit: The glowy orb gun (can't be assed enough to remember the name or go look at it) is fun to use, love the glows and sounds, but isn't too effective in terms of killing, at least, in my Tutorial bunker testings. The devastator is, well devastating. Concrete bomb is nice and spreads concrete out quite nicely, but tends to get stuck and either not spray concrete or spray very littly. That's all I've tested sofar. Pretty good, fun to use. -Imitates the glowy ball noises- Yeah the ZPGW Launcher is a bit fiddly to use, thats why I Included a tutorial file. Also in update, I forgot to include some of the guns I was supposed to include... I was just really anxious to release. also I never changed the prices and stuff, but noone cares about prices. Also there are activities, they are both difficult and nostalgic. To use, open Missions.rte and comment out Skirmish Activities.ini In the next release I do I will include a Sonic Cannon, a new flak cannon that works how I want it to work, and possibly some missions. |
Author: | Neeip [ Sun Jun 07, 2009 6:35 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
holy shiza, this mod is looking AWSOME !(The Zero Point Gravity Well Launcher sprite/glow= dear jebus ) instant DL, testing asap. just one tiny 'lil critisism. the musket wasn't a shotgun, twas the predecessor of the modern rifle, and didnt have the blunderbusses distinct wide end muzzle. other 'n that, 's perfect. P.S. : woot! cant wait for whats coming next! |
Author: | Miles_T3hR4t [ Sun Jun 07, 2009 6:41 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
Neeip wrote: holy shiza, this mod is looking AWSOME !(The Zero Point Gravity Well Launcher sprite/glow= dear jebus ) instant DL, testing asap. just one tiny 'lil critisism. the musket wasn't a shotgun, twas the predecessor of the modern rifle, and didnt have the blunderbusses distinct wide end muzzle. other 'n that, 's perfect. P.S. : woot! cant wait for whats coming next! Typically a blunder-buss is also a big solid slug, hence "musket ball". It's basically just like the blunderbuss thats vanilla content, but stronger, longer range, more accurate, more destructive, and has a new sprite. and also, thank you for saying it's looking awesome. that makes me all sorts of happy. |
Author: | The Decaying Soldat [ Sun Jun 07, 2009 7:21 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
The best thing are the concrete bomb and the ZPGW Launcher. If it's possible the pirate bomb can be made so that it explodes only when enemy is in proximity. I'd like to see some extra-dimensional pirates too. For now it's already quite fun. |
Author: | Miles_T3hR4t [ Sun Jun 07, 2009 7:26 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
The Decaying Soldat wrote: The best thing are the concrete bomb and the ZPGW Launcher. If it's possible the pirate bomb can be made so that it explodes only when enemy is in proximity. I'd like to see some extra-dimensional pirates too. For now it's already quite fun. actually I probably could make the pirate bomb a proximity bomb. I could do it with lua, or do it the 'ye olde hacky way' and attach an actor with a gun in the center of it that shoots at enemy actors... but then you'd have to 'deploy' it when there's noone around or it would blow up in your hand. If someone can make a proximity detonation script it would be much appreciated. for now a ridiculous detonation time, and the ability to shoot at it, will just have to do. |
Author: | whitty [ Sun Jun 07, 2009 3:23 pm ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
This all actually look pretty nice. Makes up for all your long posts nobody ever reads. Also, LOL @ some glows filenames. |
Author: | Miles_T3hR4t [ Tue Jun 09, 2009 3:36 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
I have made my new flak... It just needs new sprites... but i'm not gonna update for just one weapon... I'm gonna be making some others as well... just as soon as I can make the sprites for them. |
Author: | CrazyMLC [ Tue Jun 09, 2009 4:46 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
The Devastator and The ZPGWL look good. |
Author: | alaifain [ Tue Jun 09, 2009 5:07 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
Devastator looks just like the Vanilla laser, but I agree the ZPGWL is awesome. I like the Neutrino grenade too. |
Author: | Miles_T3hR4t [ Tue Jun 09, 2009 8:45 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
alaifain wrote: Devastator looks just like the Vanilla laser, but I agree the ZPGWL is awesome. I like the Neutrino grenade too. Funny you should say that, I made it back in B13. |
Author: | CrazyMLC [ Tue Jun 09, 2009 9:04 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
Wow, I never noticed you back in 2007, never knew you were a member for so long. |
Author: | Miles_T3hR4t [ Tue Jun 09, 2009 11:01 am ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
CrazyMLC wrote: Wow, I never noticed you back in 2007, never knew you were a member for so long. I come and go. but yeah I made that back in B13 out of a digger. |
Author: | 1nfernal [ Tue Jun 09, 2009 1:05 pm ] |
Post subject: | Re: TradeStar Conscripted 2.3 Now with Maps and GIFs! |
Great mod man, I especially like the modules and the space musket for some reason. The only thing that bugs me in any way is how the gravity well gun (or whatever it's called now, my memory didn't store that info) looks like a water gun and how the actor holds it with one hand (despite it's large size and thus heavy weight). |
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