***Ballistic Weapons: Mercenaries!***
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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***Ballistic Weapons: Mercenaries!***
Last edited by numgun on Wed Sep 02, 2009 10:21 am, edited 10 times in total.
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Tue May 19, 2009 5:04 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: ***Ballistic Weapons: Mercenaries!***
It's... finally... here... I LOVE YOU NUMGUN!!! Testing...
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Tue May 19, 2009 5:05 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: ***Ballistic Weapons: Mercenaries!***
Awesome! Congrats to everyone !
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Tue May 19, 2009 5:06 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: ***Ballistic Weapons: Mercenaries!***
Huh, sounds interesting, Testing in a minute.
EDIT: Awesome! The actor seems a bit weak though.
Last edited by Siric on Tue May 19, 2009 5:58 pm, edited 1 time in total.
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Tue May 19, 2009 5:09 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: ***Ballistic Weapons: Mercenaries!***
No missions? awww...
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Tue May 19, 2009 5:15 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: ***Ballistic Weapons: Mercenaries!***
My life is complete! Haha no. Thanks a bunch! Gonna test it.. just.. ♥♥♥♥. Dinner. DAMMIT. Lovely mirror, 1 mb/s!
Jumppads are good fun, they even launch non-actors!
Last edited by war_man333 on Tue May 19, 2009 5:50 pm, edited 1 time in total.
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Tue May 19, 2009 5:18 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: ***Ballistic Weapons: Mercenaries!***
Finally! DLing now. (Feedback in a few hours)
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Tue May 19, 2009 5:22 pm |
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TheFlamingBanHammer
Joined: Thu Apr 30, 2009 10:54 pm Posts: 36
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Re: ***Ballistic Weapons: Mercenaries!***
CC Crashes when I select tools in the buy menu now. Care to explain Nummy?
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Tue May 19, 2009 5:36 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: ***Ballistic Weapons: Mercenaries!***
I like about 6 of the guns, I like the fuel tanks, and the lua modules. but 24 maps on top of the crazy number we have, makes it impossible to find what I want. and as for new activities, DO NOT WANT.
I am amazed at the amount of work you put into this, but please, take the scenes you made, and make them missions, and don't put them into skirmish except for the base scenes, because it flooded my list. between that and activities are the main reason I don't have this installed.
but holy crap thats a lot of work and I am still very impressed and admit, this is why people are amazed by you.
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Tue May 19, 2009 5:37 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: ***Ballistic Weapons: Mercenaries!***
I know it isn't exactly my place, as a n00b, to criticize that amount of work. But there is a problem: The Sharp Aim Stance Offsets. More specifically, on the GRS9, AM76, MRT6, MRS38, Fifty9, XRS10, and XK2. I don't think they're supposed to be held above the actor's heads...
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Tue May 19, 2009 6:08 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: ***Ballistic Weapons: Mercenaries!***
numgun wrote: -Wierd sharp offsets on some guns are INTENTIONAL. Its not a bug. It would appear that you haven't read nummie's post fully, sir. (More specifically, it's made for "blindfiring" behind cover, if i'm not wrong) Anyhoo, it's quite nice. Actually, it's absolutely ♥♥♥♥ awesome. I still stand by my statement about the flamer needing some glow, though. But apart from that, it's all A+, especially the HAMR. I think i'm in love with the HAMR. Maybe because i can go "HAMRTIME" when i blast the ♥♥♥♥ out of some random ronin bloke/blokette.
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Tue May 19, 2009 6:16 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: ***Ballistic Weapons: Mercenaries!***
Metal Meltdown wrote: I know it isn't exactly my place, as a n00b, to criticize that amount of work. But there is a problem: The Sharp Aim Stance Offsets. More specifically, on the GRS9, AM76, MRT6, MRS38, Fifty9, XRS10, and XK2. I don't think they're supposed to be held above the actor's heads... They are. Cover fire feature.
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Tue May 19, 2009 6:17 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: ***Ballistic Weapons: Mercenaries!***
Hehe... yeah, sorry about that. I was in such a hurry to test that I missed that part.
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Tue May 19, 2009 6:19 pm |
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TheFlamingBanHammer
Joined: Thu Apr 30, 2009 10:54 pm Posts: 36
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Re: ***Ballistic Weapons: Mercenaries!***
This mod has crippled my menu options. Without it I can select everything I want. With it I can only select weapons; anything after automatically crashes my game. Help me Nummy, you're my only hope.
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Tue May 19, 2009 6:23 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: ***Ballistic Weapons: Mercenaries!***
Numgun, this mod is far too hyped up. I'm sorry. I thought you would have dozens of neat missions.
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Tue May 19, 2009 6:24 pm |
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