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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Burnt Orange! R4
Our weapons are ORANGE!CW-60 Tri-Pulsar A compact, three-shot energy cloud launcher! It fires slow moving projectiles with arcs/trajectories. Demonstration: W-38 Wide Pulsar A standard-sized, single-shot energy cloud launcher. Its shot moves quite fast and is not affected by gravity! Demonstration: KT22 De-Sustainer That's all there is so far! If you want it you can download it here!
Last edited by Urch on Sat Aug 18, 2012 4:44 am, edited 8 times in total.
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Sun Aug 05, 2012 10:13 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Burnt Orange! R1
Isn't this gun basically the same one as in Gun Metal Gray?
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Sun Aug 05, 2012 10:57 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Burnt Orange! R1
which one? the gel rifle? they are very different, actually. the gel rifle shoots sticky objects that gradually deal damage to what they're attached to, this shoots objects that explode on impact into clouds of slow moving shrapnel.
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Sun Aug 05, 2012 11:14 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Burnt Orange! R1
You are right, this one is much more insta-kill than the gel-rifle. A hit to the upper torso/neck/chin of a coalition light killed it quickly.
How are the next guns gonna be?
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Sun Aug 05, 2012 11:18 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Burnt Orange! R1
currently the only planned one is a single-round-clip version of this with a faster projectile and larger cloud.
May have some kind of particle rifle eventually.
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Sun Aug 05, 2012 11:21 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Burnt Orange! R2
Added another gun
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Mon Aug 06, 2012 11:48 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Burnt Orange! R2
Made CW-60 wieldable in the offhand(check shields menu) Changed CW-60 Offsets somewhat Changed CW-60 and W38 Sprites Updated preview images
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Thu Aug 09, 2012 2:30 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Burnt Orange! R3
An idea for a gun: a GL-esque weapon that explodes into several flares like the one already in the mod. Basically crowd-clearer. Another cool idea: an automatic that shoots bullets that turn into small clouds of gas when it hits its target.
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Thu Aug 09, 2012 2:57 am |
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Voxxitronic
Joined: Sat Feb 12, 2011 8:05 pm Posts: 39 Location: Somewhere over the Double Rainbow
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Re: Burnt Orange! R3
Oh my god those sprites. I am jealous.
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Fri Aug 10, 2012 11:56 pm |
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CCS
Joined: Thu Jan 07, 2010 1:54 am Posts: 99 Location: St. Elsewhere
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Re: Burnt Orange! R3
While trying the weapons I could not help to see the Wide Pulsar's shape as a miniature USS Sulaco. Sigh, shooting it will rarely be the same anymore. Either way the two weapons feel substantial, especially in the firing timing.
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Sat Aug 11, 2012 2:14 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Burnt Orange! R3
Added another weapon to this thing. It's basically the same thing as the old Laser Rifle that was removed from the game.
Also adjusted potency of the other weapons.
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Sat Aug 18, 2012 4:44 am |
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