View unanswered posts | View active topics It is currently Thu Nov 28, 2024 11:32 am



Reply to topic  [ 122 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next
 HL2 Gravity Guns *Build 32 compatible 
Author Message
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
The Grav Gun works almost exactly as it does in HL2. Hold fire will activate your pickup mode and tractor beam at the same time, but the tractor beam will disable itself once you have something held in front of you. No specific key bindings or complicated controls. :)


Sun Oct 04, 2009 10:57 pm
Profile
User avatar

Joined: Wed May 20, 2009 10:06 am
Posts: 163
Location: Sweden
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
This mod is so awesome, love to use it to grab incoming rockets and 'nades and return them to the sender.

A+ CaveCricket48


Mon Oct 05, 2009 3:18 pm
Profile

Joined: Fri Oct 09, 2009 2:33 am
Posts: 1
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
Very nice cant wait to try it out i love garrys mod


Fri Oct 09, 2009 2:40 am
Profile
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
You don't really use periods (or any punctuation, for that matter), do you?

Anyways, do you plan on including anymore HL2 equipment? I smell a HL2 mod...


Sat Oct 10, 2009 3:12 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
After the Mod Contest, I will try to make a Hopper Mine and Roller Mine. No full HL2 mod, though.


Sat Oct 10, 2009 3:24 am
Profile
User avatar

Joined: Fri Oct 16, 2009 9:07 pm
Posts: 9
Location: Sweden ofc!
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
Nice Work! I love throwing away coalitions and tossing stuff at em.
Now u just need Gordon Freeman :grin:


Sat Oct 17, 2009 9:08 pm
Profile
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
Zillmore wrote:
Now [you] just need Gordon Freeman :grin:

Read the thread. It has already been requested and denied. And write "you" instead of "u", please, writing correctly is not going to hurt you. Also, please do not bump threads pointlessly.


Sat Oct 17, 2009 9:11 pm
Profile YIM
User avatar

Joined: Sun Mar 22, 2009 7:30 am
Posts: 168
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
Ooh! It's got the Garry's mod tractor beam now? THAT I want.


Fri Oct 23, 2009 3:42 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
No, it just sucks stuff in like the real Zero Point Energy Field Manipulator.


Fri Oct 23, 2009 3:45 am
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
I was thinking, if I did make a Phys gun from Gmod, how would the controls work? I want to stay far away from specific key-bindings, though.


Sat Oct 24, 2009 4:12 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
I would think it would fire a long stream, then when it hit an enemy actor it 'locks on, then moving your viewpoint would move the actor. Just have the glows home in on the locked on actor.


Sat Oct 24, 2009 4:53 am
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Bug Fixes and +1 Variable
And you could have it use the scroll wheel for mouse players and whateveryouguysuse for keyboard players to change range.


Sat Oct 24, 2009 8:29 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: HL2 Gravity Guns *Update (10-2-09) Lua Redone + More FX
Weee, I finally got this done. I have completely redone all the Lua in this mod and optimized it the best I could. Things should lag less (if they even did at all) and the "power" system, launching, holding, and tractor beam have been redone. The Dark Energy Gravity Gun (previously known as the Physics Cannon) now disintegrates actors when they get hit by its repulsor beam. And I also added more visual effects and changed many sound effects.


Wed Jan 20, 2010 6:09 am
Profile
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: HL2 Gravity Guns *Update (1-19-10) Lua Redone + More FX
I'm astounded, you made an already awesome mod even better!
I feel like I am seeing a discernible speed boost, but that may well be a placebo effect, as it already ran flawlessly.
Nice job.


Wed Jan 20, 2010 7:09 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: HL2 Gravity Guns *Update(1-19-10) Lua Redone + FX + Gifs
Re-made all the gifs.

Image
Image
Image
Image


Wed Jan 20, 2010 11:09 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 122 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.044s | 13 Queries | GZIP : Off ]