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MusicMann
Joined: Sun Oct 03, 2010 8:38 pm Posts: 3
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 Re: Zombies '09
Excellent. Just excellent. Even though it may have a few bugs, I still enjoy it. I love how people can be incapacitated and then revived. Adds a new twist to getting shot a lot 
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Tue Oct 05, 2010 3:13 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Zombies '09
Iluza wrote: Sorry if it's already been done but I don't really feel like browsing through 37 pages for it, but is there a CCMM activity file for this mod? No idea, though I doubt it. You could search first though, for "Zombies '09 CCMM" or similar. MusicMann wrote: Excellent. Just excellent. Even though it may have a few bugs, I still enjoy it. I love how people can be incapacitated and then revived. Adds a new twist to getting shot a lot  Glad you like it. The incap mechanic could use some tweaking, but it already makes fights more interesting as is.
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Tue Oct 05, 2010 6:38 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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 Re: Zombies '09
Heres a Question Anychance of a Zombies '10?
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Tue Oct 05, 2010 1:16 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Zombies '09
As Geti have stated before, zombies '10 are soon approaching '11.
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Tue Oct 05, 2010 1:45 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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 Re: Zombies '09
if your telling me what i think your telling me , Theres a Zombies '10 and if there is post the link.
If there isn't maby he can raid "Idea dump" because thats what its there for.
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Tue Oct 05, 2010 1:58 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Zombies '09
God damnit learn proper english. There is a zombies '10, but only geti has it, he hasn't released it or anything and he probably won't BECAUSE, it's going to be zombies '11 before he gets it in a state worthy of release.
also, FYI, people are actually able to make their own ideas, they don't always need the help of other people. /rant
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Tue Oct 05, 2010 2:01 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Zombies '09
Why would I raid the idea dump for ideas for a universe I've got to a semi-solid state for a mod that's in hiatus when I'm working on something else? Essentially, The next version of this mod drops probably 80% of the content and code from here and focuses on a simpler, more gameplay-oriented setup. Of course, there's still zombies and there's still guns, but they're different zombies, and different guns. As Lizard said, though, it won't be done for quite some time, because I'm working on other stuff and I don't like releasing unfinished work. If it gets to the point where the zombie actor is done, a survivor is done, and all of the items are done (there's already a finished scene, it just needs to be scripted) I might do a beta-style release. Maybe.
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Tue Oct 05, 2010 11:06 pm |
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ketsu
Joined: Wed Dec 22, 2010 12:06 am Posts: 4
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 Re: Zombies '09
this mod is epic the sprites look fantastic too
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Wed Dec 22, 2010 12:35 am |
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MrFastZombie
Joined: Wed Dec 22, 2010 9:13 pm Posts: 34
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 Re: Zombies '09
PLEASE NOTE: IF YOU ASK ABOUT SOMETHING EXPLAINED IN README.TXT YOU WILL BE BOTH MOCKED AND HARMED PHYSICALLY
^^^^
Dont threaten me.
User Warned for this post. - Seraph
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Fri Dec 24, 2010 5:41 pm |
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Redefine
Joined: Fri Dec 24, 2010 5:30 pm Posts: 1 Location: MA, USA
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 Re: Zombies '09
Well now that this thread is necro'd I don't feel bad about asking a legitimate question. I installed the mod and the items show up in game, but I can't load the skirmish. It says to assign two teams, yet teams 2-4 are all greyed out, thus not allowing me to start the skirmish. The weapons and zombies look awesome in Freetime, I just can't get the actual mod to work. Halp? 
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Fri Dec 24, 2010 6:23 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Zombies '09
[Finally this topic is revived.]
Yeah, that problem seems specific to you, I don't know what to do. [Basically I have no problems with it]
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Fri Dec 24, 2010 8:15 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Zombies '09
This is a Pre-B24 mod and as such the activities files won't work. If someone wants to cobble together a zombie skirmish game mode script and installation instructions for those who are less informed I'll be happy to include it in the OP but I'm caught up in far too much at the moment to go fishing around in the archives and doing compatibility testing. ketsu wrote: this mod is epic the sprites look fantastic too Glad you like it, for old work I'm still pretty happy with most of the pixelling  In other news it looks like even if I do finish the next iteration it'll be a 2011 release.
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Fri Dec 24, 2010 10:37 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Zombies '09
Then why did the activities work for me straight off the bat?
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Fri Dec 24, 2010 10:51 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Zombies '09
No idea. I didn't think B24 used activities.
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Fri Dec 24, 2010 11:28 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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 Re: Zombies '09
I suspect that the 'old' activities simply overrided the base "Skirmish Defense" activity that is still in the game.
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Fri Dec 24, 2010 11:30 pm |
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