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 Lua Guns - last update: 31.08.09 
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Joined: Mon Jun 30, 2008 9:13 pm
Posts: 499
Location: Finland
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Post Re: Lua Guns
That's something I already fixed but looks like I started working on the unfixed version :D I'll update with a mac-compatible version soon.
Anyways, I made a purely AA launcher which should take out a dropship in one hit, but these homing missiles are getting a bit boring. Feel free to supply new ideas, I don't have any at the moment.


Sat May 02, 2009 5:43 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Lua Guns
Make a missile that floats through the air slowly, zapping any enemy it comes across with a laser. Also, make a dropship with turrets. Lord Tim left the code for one in the 'Script Everything!' comments page. It shouldn't be hard to find. Then just make the 'ship!
And also, pretty, pretty, oh-so-pretty PLEASE make a SAM turret. Make it launch 4 missiles at once! And make it cylindrical. Like the Warzone 2100 SAM missile turrets.


Sat May 02, 2009 5:53 pm
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Lua Guns
Emulating B23 lua is possible with B22 lua scenes, but tricky.


Sat May 02, 2009 6:04 pm
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I meant something completely different than homing missiles, though a SAM turret would be cool if I wasn't too lazy to make one.


Sat May 02, 2009 6:26 pm
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Post Re: Lua Guns
not homing, it just drifts along it's path zapping anything it comes across.


Sat May 02, 2009 6:42 pm
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Post Re: Lua Guns
Update, added LRML and a mac version which is hopefully compatible with macs. I may even do some sprites for the swarmer and SRML for the next update. I might also stop posting updates every 15 minutes.
Edit: That laser zapper thingy is most likely impossible to do.
Edit2: I just remembered the SRML doesn't quite work. I'll fix it in 15 minutes


Sat May 02, 2009 7:26 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Lua Guns
You can just attach an invisible actor to it, that is programmed via lua to not generate a loss upon death, that has an also-invisible lasergun! Make it Shook's killer laser, for no terrain rape, because only human players would know to drill through the earth to get a player on the other side.


Sat May 02, 2009 7:35 pm
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Post Re: Lua Guns
Sorry, fixing took 20 minutes, had to redesign, playtest and gif the SRML.
Okay, I think the missile could be done with .ini hacking but I'm feeling lazy towards ini modding so I guess I wont do it. And it's a tad silly idea anyways.


Sat May 02, 2009 7:55 pm
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Post Re: Lua Guns
It wouldn't need ini modding! OMFG. Read my last post.


Sat May 02, 2009 7:57 pm
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Joined: Fri Aug 22, 2008 6:08 pm
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Post Re: Lua Guns
Awesome, waiting for xWrap and moar guns


Sat May 02, 2009 8:11 pm
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Post Re: Lua Guns
He just did xwrap. read the post.


Sat May 02, 2009 8:43 pm
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Joined: Wed Mar 28, 2007 9:02 pm
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Post Re: Lua Guns
EDIT: Why is there no delete button and why do I keep MESSING UP MY POSTS!?


Sat May 02, 2009 10:35 pm
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Joined: Fri Aug 22, 2008 6:08 pm
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Post Re: Lua Guns
nwm about Xwrap i just noticed that it was there.
Vortex gun is cool but kinda laggy, how about lowering life time of the vortex?
Also how about making a time-grenade? ;) that would be really cool


Sun May 03, 2009 12:09 am
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Lua Guns
Timed grenades are doable anyway...


Sun May 03, 2009 12:09 am
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Joined: Fri Feb 15, 2008 8:54 pm
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Post Re: Lua Guns
Maybe a proper med-kit?


Sun May 03, 2009 12:47 am
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